3 let qof f
= Qtr.make f
.(5) f
.(6) f
.(7) f
.(8);;
4 let vof f
= Vec.make f
.(1) f
.(2) f
.(3);;
6 type t
= int * (string * int32 array
* float array
* int array
* float);;
9 let d = Array.init
3 (fun n
-> Xff.r32 sbuf
(n
*4)) in
10 let f9 = Array.init
9 (fun n
-> Xff.rfloat sbuf
(12 +n
*4)) in
11 let h = Array.init
3 (fun n
-> Xff.rint sbuf
(48 + n
*4)) in
12 let f = Xff.rfloat sbuf
60 in
13 (Xff.rcstrtabent strtab
0 (Int32.to_int
d.(0)), d, f9, h, f)
17 if Array.length xff
.Xff.sections
!= 2
19 Xff.sbuferr sbufxff
0 "number of xff sections is not 2"
21 let sectpos = xff
.Xff.sections
.(1).Xff.off
in
22 let sectbuf = Xff.sbufplus sbufxff
sectpos in
23 let skbbuf = Xff.sbufplus
sectbuf xff
.Xff.entry
in
25 let count1 = Xff.rint
skbbuf 4 in
26 let _pos1 = Xff.rint
skbbuf 8 in
27 let tabpos1 = Xff.rint
skbbuf 12 in
28 let strtab1 = Xff.sbufplus
sectbuf tabpos1 in
30 let bones = Array.init
count1 (fun n
->
31 let pos = Xff.rint
skbbuf (44 + n
*8) in
32 let sbuf = Xff.sbufplus
sectbuf pos in
33 pos + sectpos, rt sbuf strtab1)
38 let vertices bones quats
=
39 let parentinfo = Array.make
(Array.length
bones + 1) (Qtr.id
, Vec.origin
) in
40 let mapf i
(pos, (name
, offsets
, floats
, neighbors
, float)) =
41 let curq = quats
.(i
) in
42 let curv = vof floats
in
44 let parent = neighbors
.(2) in
45 let parentq, parentv
= parentinfo.(parent + 1) in
47 let v = Qtr.apply
parentq curv in
48 let v = Vec.add
v parentv
in
50 let q = Qtr.compose
curq parentq in
51 parentinfo.(i
+ 1) <- (q, v);
52 Vec.elts parentv
, Vec.elts
v;
54 Array.mapi
mapf bones;
58 let quad = lazy (GluQuadric.create
()) in
60 GlMat.mode `modelview
;
62 GlMat.translate3
(origin
);
63 let radius = Rend.view
.Rend.radial_scale
*.0.009 in
64 let quad = Lazy.force
quad in
65 GluQuadric.sphere ~
radius ~stacks
:5 ~slices
:5 ~
quad ();
70 fun ?
(dsphere
=false) quats
->
71 let rta = vertices bones quats
in
73 GlDraw.polygon_mode `both `line
;
74 GlDraw.color
(0., 0., 1.);
75 Gl.disable `depth_test
;
76 for i
= 0 to Array.length
bones - 1 do
77 let v0, v1
= rta.(i
) in
79 GlDraw.line_width
0.1;
82 GlDraw.line_width
2.0;
88 Gl.enable `depth_test
;
92 Array.map
(fun (_
, (_
, _
, f, _
, _
)) -> qof f) bones
100 let func bones anim
=
101 let posecount, rotations
= anim
in
103 let poseno'
= poseno mod posecount in
104 if poseno'
< 0 then posecount + poseno'
else poseno'
106 let skeldraw n quats
=
109 | 1 -> draw bones quats
()
110 | _
-> draw ~dsphere
:true bones quats
()
112 let skbquats = skbquats bones in
113 let rec subfunc drawindex quats sposeno dposeno t dir
=
115 ?
(drawindex
=drawindex
)
121 let drawindex = drawindex mod 3 in
123 ["s", "toggle skeleton", (if drawindex = 0 then "off" else "on")
124 ;"S", "skeleton type", string_of_int
drawindex
125 ;"B", sprintf
"toggle animation direction", string_of_int dir
126 ;"f", "forward one frame", sprintf
"%d, %f" sposeno t
127 ;"b", "backward one frame", sprintf
"%d, %f" sposeno t
128 ;"", "", "total frames " ^ string_of_int
posecount
129 ;"r", "go to bind pose", ""
130 ;"1,2", "go to first/last frame", ""
133 Rend.Func
(subfunc drawindex quats sposeno dposeno t dir
, hf)
135 let advance quats dir
=
136 let t = t +. !Rend.slerp_step
in
139 let sposeno = dposeno
140 and dposeno
= clip (dposeno
+ dir
) in
141 subf ~quats ~
sposeno ~dposeno ~
t:0.0 ()
143 subf ~quats ~
sposeno ~dposeno ~
t ()
146 | Rend.Char
('n'
| '
f'
| 'b'
as c
) ->
147 let quats = Anb.interpolated rotations
sposeno dposeno
t in
159 Skin.set_anim
skbquats;
161 subf ~
drawindex:1 ~
quats:skbquats ()
163 | Rend.Char
('
1'
| '
2'
as c
) ->
164 let sposeno, dposeno
=
167 else clip (posecount - 1), 0
169 let quats = Anb.exact rotations
sposeno in
171 let t = if dir
> 0 then 1.0 else 0.0 in
172 subf ~
quats ~
sposeno ~dposeno ~
t ~dir
()
175 subf ~
drawindex:(drawindex lxor 1) ()
178 subf ~
drawindex:(drawindex + 1) ()
181 skeldraw drawindex quats;
187 subfunc 0 skbquats 0 1 0.0 1
191 let rec subfunc dodraw
=
193 ["s", "toggle skeleton", if dodraw
then "on" else "off"]
196 | Rend.Draw
-> if dodraw
then draw (); Rend.Func
(subfunc dodraw
, hf)
197 | Rend.Char 's'
-> Rend.Func
(subfunc (not dodraw
), hf)
198 | _
-> Rend.Func
(subfunc dodraw
, hf)
205 (fun (_
, (_
, _
, floats
, neighbors
, _
)) -> (neighbors
.(2), floats
))
215 match !Rend.skb_name
with
218 Filename.chop_extension
name ^
".skb"
220 let xff, sbuf = Xff.test2
name in
221 let bones = r1 xff sbuf in
224 match !Rend.anb_name
with
225 | None
-> raise
(Failure
"no animation set")
228 let xff, sbuf = Xff.test2
(Filename.basename
anim_name) in
229 let anim = Anb.r
xff sbuf in
233 prerr_endline
(Printexc.to_string exn
);
234 let quats = skbquats bones in
235 dummy (draw bones quats)
238 prerr_endline
(Printexc.to_string exn
);