3 // object data structure
5 int x,y; // coordinates
8 int r,h; // radius, height
16 enum{HIT_SOME,HIT_ROCKET,HIT_BFG,HIT_TRAP,HIT_WATER,HIT_ELECTRO,HIT_FLAME};
19 GS_TITLE,GS_GAME,GS_INTER,GS_DARKEN,GS_ENDANIM,GS_END2ANIM,GS_ENDSCR,
20 GS_BVIDEO,GS_EVIDEO,GS_END3ANIM
52 extern byte walswp[256];
53 extern byte _2pl,g_dm,g_st,g_exit,w_horiz,g_map;
56 extern int w_o,w_x,w_y;
57 extern byte fldb[FLDH][FLDW];
58 extern byte fldf[FLDH][FLDW];
59 extern byte fld[FLDH][FLDW];
60 extern pos_t dm_pos[];
61 extern int dm_pnum,dm_pl1p,dm_pl2p;