1 // Player data and functions
9 #define PL_DRAWLIVES 64
27 #define PL_POWERUP_TIME 546
33 int life,armor,hit,hito;
37 byte ku,kd,kl,kr,kf,kj,kwl,kwr,kp;
38 int frag,ammo,shel,rock,cell,fuel,kills,secrets;
53 void PL_spawn(player_t *,int,int,char);
54 int PL_hit(player_t *,int,int,int);
55 int PL_isdead(player_t *);
56 void PL_act(player_t *);
57 void PL_draw(player_t *);
58 void PL_drawst(player_t *);
59 void PL_cry(player_t *);
60 void PL_damage(player_t *);
61 int PL_give(player_t *,int);
62 void G_respawn_player(player_t *);
64 extern byte p_immortal;
65 extern player_t pl1,pl2;