DX11: Introduce a StateManager class, might improve performance a little.
[dolphin.git] / Source / Plugins / Plugin_VideoDX11 / Src / D3DBase.cpp
blobd79da53e0de309abcbd949b558eacf9bf4b74ee3
1 // Copyright (C) 2003 Dolphin Project.
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, version 2.0.
7 // This program is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 // GNU General Public License 2.0 for more details.
12 // A copy of the GPL 2.0 should have been included with the program.
13 // If not, see http://www.gnu.org/licenses/
15 // Official SVN repository and contact information can be found at
16 // http://code.google.com/p/dolphin-emu/
18 #include "D3DBase.h"
19 #include "D3DTexture.h"
20 #include "D3DShader.h"
21 #include "D3Dcompiler.h"
22 #include "VideoConfig.h"
23 #include "Render.h"
24 #include "XFStructs.h"
26 #include <map>
27 #include <string>
28 #include <algorithm>
29 using namespace std;
31 namespace D3D
34 ID3D11Device* device = NULL;
35 ID3D11DeviceContext* context = NULL;
36 IDXGISwapChain* swapchain = NULL;
37 D3D_FEATURE_LEVEL featlevel;
38 D3DTexture2D* backbuf = NULL;
39 HWND hWnd;
41 #define NUM_SUPPORTED_FEATURE_LEVELS 3
42 const D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
43 D3D_FEATURE_LEVEL_11_0,
44 D3D_FEATURE_LEVEL_10_1,
45 D3D_FEATURE_LEVEL_10_0
48 unsigned int xres, yres;
50 bool bFrameInProgress = false;
52 HRESULT Create(HWND wnd)
54 hWnd = wnd;
55 HRESULT hr;
57 RECT client;
58 GetClientRect(hWnd, &client);
59 xres = client.right - client.left;
60 yres = client.bottom - client.top;
62 IDXGIFactory* factory;
63 IDXGIAdapter* adapter;
64 IDXGIOutput* output;
65 hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
66 if (FAILED(hr)) MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
68 hr = factory->EnumAdapters(g_ActiveConfig.iAdapter, &adapter);
69 if (FAILED(hr))
71 // try using the first one
72 hr = factory->EnumAdapters(0, &adapter);
73 if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
76 // TODO: Make this configurable
77 hr = adapter->EnumOutputs(0, &output);
78 if (FAILED(hr))
80 // try using the first one
81 hr = adapter->EnumOutputs(0, &output);
82 if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
85 // this will need to be changed once multisampling gets implemented
86 DXGI_SWAP_CHAIN_DESC swap_chain_desc;
87 memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
88 swap_chain_desc.BufferCount = 1;
89 swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
90 swap_chain_desc.OutputWindow = wnd;
91 swap_chain_desc.SampleDesc.Count = 1;
92 swap_chain_desc.SampleDesc.Quality = 0;
93 swap_chain_desc.Windowed = TRUE;
95 DXGI_MODE_DESC mode_desc;
96 memset(&mode_desc, 0, sizeof(mode_desc));
97 mode_desc.Width = xres;
98 mode_desc.Height = yres;
99 mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
100 mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
101 hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
102 if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
104 // forcing buffer resolution to xres and yres.. TODO: The new video mode might not actually be supported!
105 swap_chain_desc.BufferDesc.Width = xres;
106 swap_chain_desc.BufferDesc.Height = yres;
108 #if defined(_DEBUG) || defined(DEBUGFAST)
109 D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG|D3D11_CREATE_DEVICE_SINGLETHREADED);
110 #else
111 D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
112 #endif
113 hr = D3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags,
114 supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
115 D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
116 &featlevel, &context);
117 if (FAILED(hr) || !device || !context || !swapchain)
119 MessageBox(wnd, _T("Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
120 SAFE_RELEASE(device);
121 SAFE_RELEASE(context);
122 SAFE_RELEASE(swapchain);
123 return E_FAIL;
125 SetDebugObjectName((ID3D11DeviceChild*)context, "device context");
126 factory->Release();
127 output->Release();
128 adapter->Release();
130 ID3D11Texture2D* buf;
131 hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
132 if (FAILED(hr))
134 MessageBox(wnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
135 device->Release();
136 context->Release();
137 swapchain->Release();
138 return E_FAIL;
140 backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
141 buf->Release();
142 CHECK(backbuf!=NULL, "Create back buffer texture");
143 SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetTex(), "backbuffer texture");
144 SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetRTV(), "backbuffer render target view");
146 context->OMSetRenderTargets(1, &backbuf->GetRTV(), NULL);
148 gfxstate = new EmuGfxState;
149 stateman = new StateManager;
150 return S_OK;
153 void Close()
155 // release all bound resources
156 context->ClearState();
157 SAFE_RELEASE(backbuf);
158 SAFE_RELEASE(swapchain);
159 SAFE_DELETE(gfxstate);
160 SAFE_DELETE(stateman);
161 context->Flush(); // immediately destroy device objects
163 SAFE_RELEASE(context);
164 ULONG references = device->Release();
165 if (references)
167 ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
169 else
171 NOTICE_LOG(VIDEO, "Successfully released all device references!");
173 device = NULL;
176 /* just returning the 4_0 ones here */
177 const char* VertexShaderVersionString() { return "vs_4_0"; }
178 const char* PixelShaderVersionString() { return "ps_4_0"; }
180 D3DTexture2D* &GetBackBuffer() { return backbuf; }
181 unsigned int GetBackBufferWidth() { return xres; }
182 unsigned int GetBackBufferHeight() { return yres; }
184 void Reset()
186 // release all back buffer references
187 SAFE_RELEASE(backbuf);
189 // resize swapchain buffers
190 RECT client;
191 GetClientRect(hWnd, &client);
192 xres = client.right - client.left;
193 yres = client.bottom - client.top;
194 D3D::swapchain->ResizeBuffers(1, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
196 // recreate back buffer texture
197 ID3D11Texture2D* buf;
198 HRESULT hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
199 if (FAILED(hr))
201 MessageBox(hWnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
202 device->Release();
203 context->Release();
204 swapchain->Release();
205 return;
207 backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
208 buf->Release();
209 CHECK(backbuf!=NULL, "Create back buffer texture");
210 SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetTex(), "backbuffer texture");
211 SetDebugObjectName((ID3D11DeviceChild*)backbuf->GetRTV(), "backbuffer render target view");
214 bool BeginFrame()
216 if (bFrameInProgress)
218 PanicAlert("BeginFrame called although a frame is already in progress");
219 return false;
221 bFrameInProgress = true;
222 return (device != NULL);
225 void EndFrame()
227 if (!bFrameInProgress)
229 PanicAlert("EndFrame called although no frame is in progress");
230 return;
232 bFrameInProgress = false;
235 void Present()
237 // TODO: Is 1 the correct value for vsyncing?
238 swapchain->Present((UINT)g_ActiveConfig.bVSync, 0);
241 } // namespace