1 Dolphin-emu - The Gamecube / Wii Emulator
2 ==========================================
3 Homesite: http://dolphin-emu.com/
4 Project Site: http://code.google.com/p/dolphin-emu
6 About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system
8 Open Source Release under GPL 2
10 Project Leaders: F|RES, ector
12 Team members: http://code.google.com/p/dolphin-emu/people/
15 Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
18 * OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
19 * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
20 * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
23 Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
24 -h, --help Show this help message
25 -d, --debugger Opens the debugger
26 -l, --logger Opens the logger
27 -e, --exec=<str> Loads the specified file (DOL, ELF, WAD, GCM, ISO)
28 -V, --video_plugin=<str> Specify a video plugin
29 -A, --audio_plugin=<str> Specify an audio plugin
30 -W, --wiimote_plugin=<str> Specify a wiimote plugin
33 Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
34 WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
35 SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
36 *.pdb = Program Debug Database (use these symbols with a program debugger)
39 Plugin_DSP_HLE: High Level DSP Emulation
40 Plugin_DSP_LLE: Low Level DSP Emulation
43 Plugin_VideoDX9: Render with Direct3D 9
44 Plugin_VideoDX11: Render with Direct3D 11
45 Plugin_VideoOGL: Render with OpenGL + Cg Shader Language
48 Plugin_Wiimote: Use native wiimote or keyboard (legacy)
49 Plugin_WiimoteNew: Use native wiimote or keyboard (incomplete)
52 totaldb.dsy: Database of symbols (for devs only)
53 font_ansi.bin/font_sjis.bin: font dumps
54 setting-usa/jpn/usa.txt: config files for Wii
57 Cache: used to cache the ISO list
58 Config: emulator configuration files
59 Dump: anything dumped from dolphin will go here
60 GC: Gamecube memory cards
61 GameConfig: holds the INI game config files
62 Load: high resolution textures
64 Maps: symbol tables go here (dev only)
66 ScreenShots: screenshots are saved here
67 Shaders: post-processing shaders
68 StateSaves: save states are stored here
69 Wii: Wii saves and config is stored here