Fix multiple issues with -p<parallel>, including several data corruption
[dfdiff.git] / games / sail / externs.h
blob1af904516dd1b1651e5de5bcb084c6da2ce05d87
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)externs.h 8.1 (Berkeley) 5/31/93
34 * $DragonFly: src/games/sail/externs.h,v 1.4 2006/09/03 17:33:13 pavalos Exp $
37 #include <stdarg.h>
38 #include <stdbool.h>
39 #include <string.h>
40 #include <stdio.h>
41 #include <signal.h>
42 #include <ctype.h>
43 #include <setjmp.h>
44 #include <stdlib.h>
45 #include <unistd.h>
46 #include "machdep.h"
48 /* program mode */
49 extern int mode;
50 extern jmp_buf restart;
51 #define MODE_PLAYER 1
52 #define MODE_DRIVER 2
53 #define MODE_LOGGER 3
55 /* command line flags */
56 extern char debug; /* -D */
57 extern char randomize; /* -x, give first available ship */
58 extern char longfmt; /* -l, print score in long format */
59 extern char nobells; /* -b, don't ring bell before Signal */
61 /* other initial modes */
62 extern char issetuid; /* running setuid */
64 #define die() (random() % 6 + 1)
65 #define sqr(a) ((a) * (a))
66 #define abs(a) ((a) > 0 ? (a) : -(a))
67 #define min(a,b) ((a) < (b) ? (a) : (b))
69 #define grappled(a) ((a)->file->ngrap)
70 #define fouled(a) ((a)->file->nfoul)
71 #define snagged(a) (grappled(a) + fouled(a))
73 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
74 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
75 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
77 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
78 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
79 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
81 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
82 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
83 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
85 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
86 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
87 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
89 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
91 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
93 /* loadL and loadR, should match loadname[] */
94 #define L_EMPTY 0 /* should be 0, don't change */
95 #define L_GRAPE 1
96 #define L_CHAIN 2
97 #define L_ROUND 3
98 #define L_DOUBLE 4
99 #define L_EXPLODE 5
102 * readyL and readyR, these are bits, except R_EMPTY
104 #define R_EMPTY 0 /* not loaded and not loading */
105 #define R_LOADING 1 /* loading */
106 #define R_DOUBLE 2 /* loading double */
107 #define R_LOADED 4 /* loaded */
108 #define R_INITIAL 8 /* loaded initial */
110 #define HULL 0
111 #define RIGGING 1
113 #define W_CAPTAIN 1
114 #define W_CAPTURED 2
115 #define W_CLASS 3
116 #define W_CREW 4
117 #define W_DBP 5
118 #define W_DRIFT 6
119 #define W_EXPLODE 7
120 #define W_FILE 8
121 #define W_FOUL 9
122 #define W_GUNL 10
123 #define W_GUNR 11
124 #define W_HULL 12
125 #define W_MOVE 13
126 #define W_OBP 14
127 #define W_PCREW 15
128 #define W_UNFOUL 16
129 #define W_POINTS 17
130 #define W_QUAL 18
131 #define W_UNGRAP 19
132 #define W_RIGG 20
133 #define W_COL 21
134 #define W_DIR 22
135 #define W_ROW 23
136 #define W_SIGNAL 24
137 #define W_SINK 25
138 #define W_STRUCK 26
139 #define W_TA 27
140 #define W_ALIVE 28
141 #define W_TURN 29
142 #define W_WIND 30
143 #define W_FS 31
144 #define W_GRAP 32
145 #define W_RIG1 33
146 #define W_RIG2 34
147 #define W_RIG3 35
148 #define W_RIG4 36
149 #define W_BEGIN 37
150 #define W_END 38
151 #define W_DDEAD 39
153 #define NLOG 10
154 struct logs {
155 char l_name[20];
156 int l_uid;
157 int l_shipnum;
158 int l_gamenum;
159 int l_netpoints;
162 struct BP {
163 short turnsent;
164 struct ship *toship;
165 short mensent;
168 struct snag {
169 short sn_count;
170 short sn_turn;
173 #define NSCENE nscene
174 #define NSHIP 10
175 #define NBP 3
177 #define NNATION 8
178 #define N_A 0
179 #define N_B 1
180 #define N_S 2
181 #define N_F 3
182 #define N_J 4
183 #define N_D 5
184 #define N_K 6
185 #define N_O 7
187 struct File {
188 int index;
189 char captain[20]; /* 0 */
190 short points; /* 20 */
191 unsigned char loadL; /* 22 */
192 unsigned char loadR; /* 24 */
193 char readyL; /* 26 */
194 char readyR; /* 28 */
195 struct BP OBP[NBP]; /* 30 */
196 struct BP DBP[NBP]; /* 48 */
197 char struck; /* 66 */
198 struct ship *captured; /* 68 */
199 short pcrew; /* 70 */
200 char movebuf[60]; /* 72 */
201 char drift; /* 132 */
202 short nfoul;
203 short ngrap;
204 struct snag foul[NSHIP]; /* 134 */
205 struct snag grap[NSHIP]; /* 144 */
206 char RH; /* 274 */
207 char RG; /* 276 */
208 char RR; /* 278 */
209 char FS; /* 280 */
210 char explode; /* 282 */
211 char sink; /* 284 */
212 unsigned char dir;
213 short col;
214 short row;
215 char loadwith;
216 char stern;
219 struct ship {
220 const char *shipname; /* 0 */
221 struct shipspecs *specs; /* 2 */
222 unsigned char nationality; /* 4 */
223 short shiprow; /* 6 */
224 short shipcol; /* 8 */
225 char shipdir; /* 10 */
226 struct File *file; /* 12 */
229 struct scenario {
230 char winddir; /* 0 */
231 char windspeed; /* 2 */
232 char windchange; /* 4 */
233 unsigned char vessels; /* 12 */
234 const char *name; /* 14 */
235 struct ship ship[NSHIP]; /* 16 */
237 extern struct scenario scene[];
238 extern int nscene;
240 struct shipspecs {
241 char bs;
242 char fs;
243 char ta;
244 short guns;
245 unsigned char class;
246 char hull;
247 unsigned char qual;
248 char crew1;
249 char crew2;
250 char crew3;
251 char gunL;
252 char gunR;
253 char carL;
254 char carR;
255 char rig1;
256 char rig2;
257 char rig3;
258 char rig4;
259 short pts;
261 extern struct shipspecs specs[];
263 extern struct scenario *cc; /* the current scenario */
264 extern struct ship *ls; /* &cc->ship[cc->vessels] */
266 #define SHIP(s) (&cc->ship[s])
267 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
269 struct windeffects {
270 char A, B, C, D;
272 extern struct windeffects WET[7][6];
274 struct Tables {
275 char H, G, C, R;
277 extern struct Tables RigTable[11][6];
278 extern struct Tables HullTable[11][6];
280 extern char AMMO[9][4];
281 extern char HDT[9][10];
282 extern char HDTrake[9][10];
283 extern char QUAL[9][5];
284 extern char MT[9][3];
286 extern const char *countryname[];
287 extern const char *classname[];
288 extern const char *directionname[];
289 extern const char *qualname[];
290 extern char loadname[];
292 extern char rangeofshot[];
294 extern char dr[], dc[];
296 extern int winddir;
297 extern int windspeed;
298 extern int turn;
299 extern int game;
300 extern int alive;
301 extern int people;
302 extern char hasdriver;
304 /* assorted.c */
305 void table(int, int, int, struct ship *, struct ship *, int);
306 void Cleansnag(struct ship *, struct ship *, char, char);
308 /* dr_1.c */
309 void unfoul(void);
310 void boardcomp(void);
311 void resolve(void);
312 void compcombat(void);
313 int next(void);
315 /* dr_2.c */
316 void thinkofgrapples(void);
317 void checkup(void);
318 void prizecheck(void);
319 void closeon(struct ship *, struct ship *, char *, int, int, int);
321 /* dr_3.c */
322 void moveall(void);
323 void sendbp(struct ship *, struct ship *, int, char);
324 int toughmelee(struct ship *, struct ship *, int, int);
325 void reload(void);
326 void checksails(void);
328 /* dr_4.c */
329 void ungrap(struct ship *, struct ship *);
330 void grap(struct ship *, struct ship *);
332 /* dr_5.c */
333 void subtract(struct ship *, int, int [3], struct ship *, int);
334 int mensent(struct ship *, struct ship *, int [3], struct ship **, int *, char);
336 /* dr_main.c */
337 int dr_main(void);
339 /* game.c */
340 int maxturns(struct ship *, char *);
341 int maxmove(struct ship *, int, int);
343 /* lo_main.c */
344 int lo_main(void);
346 /* misc.c */
347 int range(struct ship *, struct ship *);
348 struct ship *closestenemy(struct ship *, char, char);
349 char gunsbear(struct ship *, struct ship *);
350 int portside(struct ship *, struct ship *, int);
351 char colours(struct ship *);
352 void write_log(struct ship *);
354 /* parties.c */
355 bool meleeing(struct ship *, struct ship *);
356 bool boarding(struct ship *, char);
357 void unboard(struct ship *, struct ship *, char);
359 /* pl_1.c */
360 void leave(int);
361 void choke(void);
362 void child(void);
364 /* pl_2.c */
365 void play(void);
367 /* pl_3.c */
368 void acceptcombat(void);
369 void grapungrap(void);
370 void unfoulplayer(void);
372 /* pl_4.c */
373 void changesail(void);
374 void acceptsignal(void);
375 void lookout(void);
376 const char *saywhat(struct ship *, char);
377 void eyeball(struct ship *);
379 /* pl_5.c */
380 void acceptmove(void);
381 void acceptboard(void);
383 /* pl_6.c */
384 void repair(void);
385 void loadplayer(void);
387 /* pl_7.c */
388 void initscreen(void);
389 void cleanupscreen(void);
390 void newturn(void);
391 void Signal(const char *, struct ship *, ...);
392 int sgetch(const char *, struct ship *, char);
393 void sgetstr(const char *, char *, int);
394 void draw_screen(void);
395 void draw_view(void);
396 void draw_turn(void);
397 void draw_stat(void);
398 void draw_slot(void);
399 void draw_board(void);
400 void centerview(void);
401 void upview(void);
402 void downview(void);
403 void leftview(void);
404 void rightview(void);
406 /* pl_main.c */
407 int pl_main(void);
409 /* sync.c */
410 void fmtship(char *, size_t, const char *, struct ship *);
411 void makesignal(struct ship *, const char *, struct ship *, ...);
412 bool sync_exists(int);
413 int sync_open(void);
414 void sync_close(char);
415 void Write(int, struct ship *, char, int, int, int, int);
416 int Sync(void);