2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)use.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/use.c,v 1.4 1999/11/30 03:49:29 billf Exp $
38 * $DragonFly: src/games/rogue/use.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
60 boolean see_invisible
= 0;
62 boolean detect_monster
= 0;
64 const char *strange_feeling
= "you have a strange feeling for a moment, then it passes";
66 extern short bear_trap
;
67 extern short cur_room
;
68 extern long level_points
[];
69 extern boolean being_held
;
70 extern char *fruit
, *you_can_move_again
;
71 extern boolean sustain_strength
;
73 static void potion_heal(boolean
);
74 static void idntfy(void);
75 static void hold_monster(void);
76 static void go_blind(void);
77 static const char *get_ench_color(void);
78 static void uncurse_all(void);
87 ch
= pack_letter("quaff what?", POTION
);
92 if (!(obj
= get_letter_object(ch
))) {
93 message("no such item.", 0);
96 if (obj
->what_is
!= POTION
) {
97 message("you can't drink that", 0);
100 switch(obj
->which_kind
) {
101 case INCREASE_STRENGTH
:
102 message("you feel stronger now, what bulging muscles!",
105 if (rogue
.str_current
> rogue
.str_max
) {
106 rogue
.str_max
= rogue
.str_current
;
109 case RESTORE_STRENGTH
:
110 rogue
.str_current
= rogue
.str_max
;
111 message("this tastes great, you feel warm all over", 0);
114 message("you begin to feel better", 0);
118 message("you begin to feel much better", 0);
122 if (!sustain_strength
) {
123 rogue
.str_current
-= get_rand(1, 3);
124 if (rogue
.str_current
< 1) {
125 rogue
.str_current
= 1;
128 message("you feel very sick now", 0);
134 rogue
.exp_points
= level_points
[rogue
.exp
- 1];
135 message("you suddenly feel much more skillful", 0);
142 message("oh wow, everything seems so cosmic", 0);
143 halluc
+= get_rand(500, 800);
147 if (!(level_monsters
.next_monster
)) {
148 message(strange_feeling
, 0);
152 if (level_objects
.next_object
) {
157 message(strange_feeling
, 0);
161 message((halluc
? "what a trippy feeling" :
162 "you feel confused"), 0);
166 message("you start to float in the air", 0);
167 levitate
+= get_rand(15, 30);
168 bear_trap
= being_held
= 0;
171 message("you feel yourself moving much faster", 0);
172 haste_self
+= get_rand(11, 21);
173 if (!(haste_self
% 2)) {
178 sprintf(buf
, "hmm, this potion tastes like %sjuice", fruit
);
187 print_stats((STAT_STRENGTH
| STAT_HP
));
188 if (id_potions
[obj
->which_kind
].id_status
!= CALLED
) {
189 id_potions
[obj
->which_kind
].id_status
= IDENTIFIED
;
191 vanish(obj
, 1, &rogue
.pack
);
201 ch
= pack_letter("read what?", SCROL
);
206 if (!(obj
= get_letter_object(ch
))) {
207 message("no such item.", 0);
210 if (obj
->what_is
!= SCROL
) {
211 message("you can't read that", 0);
214 switch(obj
->which_kind
) {
216 message("you hear a maniacal laughter in the distance",
224 if (rogue
.weapon
->what_is
== WEAPON
) {
225 sprintf(msg
, "your %sglow%s %sfor a moment",
226 name_of(rogue
.weapon
),
227 ((rogue
.weapon
->quantity
<= 1) ? "s" : ""),
231 rogue
.weapon
->hit_enchant
++;
233 rogue
.weapon
->d_enchant
++;
236 rogue
.weapon
->is_cursed
= 0;
238 message("your hands tingle", 0);
243 sprintf(msg
, "your armor glows %sfor a moment",
246 rogue
.armor
->d_enchant
++;
247 rogue
.armor
->is_cursed
= 0;
248 print_stats(STAT_ARMOR
);
250 message("your skin crawls", 0);
254 message("this is a scroll of identify", 0);
256 id_scrolls
[obj
->which_kind
].id_status
= IDENTIFIED
;
263 message("you fall asleep", 0);
268 message( "your armor is covered by a shimmering gold shield",0);
269 rogue
.armor
->is_protected
= 1;
270 rogue
.armor
->is_cursed
= 0;
272 message("your acne seems to have disappeared", 0);
277 "you feel as though someone is watching over you" :
278 "you feel in touch with the universal oneness", 0);
284 case AGGRAVATE_MONSTER
:
288 message("this scroll seems to have a map on it", 0);
293 sprintf(msg
, "your hands glow %sfor a moment", get_ench_color());
297 if (id_scrolls
[obj
->which_kind
].id_status
!= CALLED
) {
298 id_scrolls
[obj
->which_kind
].id_status
= IDENTIFIED
;
300 vanish(obj
, (obj
->which_kind
!= SLEEP
), &rogue
.pack
);
303 /* vanish() does NOT handle a quiver of weapons with more than one
304 * arrow (or whatever) in the quiver. It will only decrement the count.
308 vanish(object
*obj
, short rm
, object
*pack
)
310 if (obj
->quantity
> 1) {
313 if (obj
->in_use_flags
& BEING_WIELDED
) {
315 } else if (obj
->in_use_flags
& BEING_WORN
) {
317 } else if (obj
->in_use_flags
& ON_EITHER_HAND
) {
320 take_from_pack(obj
, pack
);
329 potion_heal(boolean extra
)
334 rogue
.hp_current
+= rogue
.exp
;
336 ratio
= ((float)rogue
.hp_current
) / rogue
.hp_max
;
339 rogue
.hp_max
+= (extra
? 2 : 1);
340 extra_hp
+= (extra
? 2 : 1);
341 rogue
.hp_current
= rogue
.hp_max
;
342 } else if (ratio
>= 0.90) {
343 rogue
.hp_max
+= (extra
? 1 : 0);
344 extra_hp
+= (extra
? 1 : 0);
345 rogue
.hp_current
= rogue
.hp_max
;
353 add
= (short)(ratio
* ((float)rogue
.hp_max
- rogue
.hp_current
));
354 rogue
.hp_current
+= add
;
355 if (rogue
.hp_current
> rogue
.hp_max
) {
356 rogue
.hp_current
= rogue
.hp_max
;
362 if (confused
&& extra
) {
364 } else if (confused
) {
365 confused
= (confused
/ 2) + 1;
367 if (halluc
&& extra
) {
370 halluc
= (halluc
/ 2) + 1;
382 ch
= pack_letter("what would you like to identify?", ALL_OBJECTS
);
387 if (!(obj
= get_letter_object(ch
))) {
388 message("no such item, try again", 0);
394 if (obj
->what_is
& (SCROL
| POTION
| WEAPON
| ARMOR
| WAND
| RING
)) {
395 id_table
= get_id_table(obj
);
396 id_table
[obj
->which_kind
].id_status
= IDENTIFIED
;
410 ch
= pack_letter("eat what?", FOOD
);
415 if (!(obj
= get_letter_object(ch
))) {
416 message("no such item.", 0);
419 if (obj
->what_is
!= FOOD
) {
420 message("you can't eat that", 0);
423 if ((obj
->which_kind
== FRUIT
) || rand_percent(60)) {
424 moves
= get_rand(950, 1150);
425 if (obj
->which_kind
== RATION
) {
426 message("yum, that tasted good", 0);
428 sprintf(buf
, "my, that was a yummy %s", fruit
);
432 moves
= get_rand(750, 950);
433 message("yuk, that food tasted awful", 0);
436 rogue
.moves_left
/= 3;
437 rogue
.moves_left
+= moves
;
439 print_stats(STAT_HUNGER
);
441 vanish(obj
, 1, &rogue
.pack
);
452 for (i
= -2; i
<= 2; i
++) {
453 for (j
= -2; j
<= 2; j
++) {
456 if ((row
< MIN_ROW
) || (row
> (DROWS
-2)) || (col
< 0) ||
460 if (dungeon
[row
][col
] & MONSTER
) {
461 monster
= object_at(&level_monsters
, row
, col
);
462 monster
->m_flags
|= ASLEEP
;
463 monster
->m_flags
&= (~WAKENS
);
469 message("you feel a strange sense of loss", 0);
470 } else if (mcount
== 1) {
471 message("the monster freezes", 0);
473 message("the monsters around you freeze", 0);
480 mvaddch(rogue
.row
, rogue
.col
, get_dungeon_char(rogue
.row
, rogue
.col
));
483 darken_room(cur_room
);
485 put_player(get_room_number(rogue
.row
, rogue
.col
));
493 object
*obj
, *monster
;
498 obj
= level_objects
.next_object
;
501 ch
= mvinch(obj
->row
, obj
->col
);
502 if (((ch
< 'A') || (ch
> 'Z')) &&
503 ((obj
->row
!= rogue
.row
) || (obj
->col
!= rogue
.col
)))
504 if ((ch
!= ' ') && (ch
!= '.') && (ch
!= '#') && (ch
!= '+')) {
505 addch(gr_obj_char());
507 obj
= obj
->next_object
;
509 monster
= level_monsters
.next_monster
;
512 ch
= mvinch(monster
->row
, monster
->col
);
513 if ((ch
>= 'A') && (ch
<= 'Z')) {
514 addch(get_rand('A', 'Z'));
516 monster
= monster
->next_monster
;
525 message("everything looks SO boring now", 1);
532 message("the veil of darkness lifts", 1);
537 if (detect_monster
) {
545 if (cur_room
== PASSAGE
) {
546 light_passage(rogue
.row
, rogue
.col
);
548 light_up_room(cur_room
);
550 mvaddch(rogue
.row
, rogue
.col
, rogue
.fchar
);
565 message(you_can_move_again
, 0);
574 message("a cloak of darkness falls around you", 0);
576 blind
+= get_rand(500, 800);
578 if (detect_monster
) {
581 monster
= level_monsters
.next_monster
;
584 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
585 monster
= monster
->next_monster
;
589 for (i
= rooms
[cur_room
].top_row
+ 1;
590 i
< rooms
[cur_room
].bottom_row
; i
++) {
591 for (j
= rooms
[cur_room
].left_col
+ 1;
592 j
< rooms
[cur_room
].right_col
; j
++) {
597 mvaddch(rogue
.row
, rogue
.col
, rogue
.fchar
);
604 return(id_potions
[get_rand(0, POTIONS
-1)].title
);
605 } else if (con_mon
) {
614 confused
+= get_rand(12, 22);
623 sprintf(msg
, "you feel less %s now", (halluc
? "trippy" : "confused"));
632 obj
= rogue
.pack
.next_object
;
636 obj
= obj
->next_object
;