HAMMER 40A/Many: Inode/link-count sequencer.
[dfdiff.git] / games / rogue / room.c
blob047472aa61ca8767849bb4a1efea6b84d09cd4db
1 /*
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
36 * @(#)room.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $
38 * $DragonFly: src/games/rogue/room.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
42 * room.c
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
53 #include "rogue.h"
55 room rooms[MAXROOMS];
56 boolean rooms_visited[MAXROOMS];
58 extern short blind;
59 extern boolean detect_monster, jump, passgo, no_skull, ask_quit, flush;
60 extern char *nick_name, *fruit, *save_file, *press_space;
62 #define NOPTS 8
64 struct option {
65 const char *prompt;
66 boolean is_bool;
67 char **strval;
68 boolean *bval;
69 } options[NOPTS] = {
71 "Flush typeahead during battle (\"flush\"): ",
72 1, (char **) 0, &flush
75 "Show position only at end of run (\"jump\"): ",
76 1, (char **) 0, &jump
79 "Follow turnings in passageways (\"passgo\"): ",
80 1, (char **) 0, &passgo
83 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
84 1, (char **) 0, &no_skull
87 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
88 1, (char **) 0, &ask_quit
91 "Name (\"name\"): ",
92 0, &nick_name, NULL
95 "Fruit (\"fruit\"): ",
96 0, &fruit, NULL
99 "Save file (\"file\"): ",
100 0, &save_file, NULL
104 static void visit_rooms(int);
105 static boolean get_oth_room(short, short *, short *);
106 static void opt_show(int);
107 static void opt_erase(int);
108 static void opt_go(int);
110 void
111 light_up_room(int rn)
113 short i, j;
115 if (!blind) {
116 for (i = rooms[rn].top_row;
117 i <= rooms[rn].bottom_row; i++) {
118 for (j = rooms[rn].left_col;
119 j <= rooms[rn].right_col; j++) {
120 if (dungeon[i][j] & MONSTER) {
121 object *monster;
123 if ((monster = object_at(&level_monsters, i, j))) {
124 dungeon[monster->row][monster->col] &= (~MONSTER);
125 monster->trail_char =
126 get_dungeon_char(monster->row, monster->col);
127 dungeon[monster->row][monster->col] |= MONSTER;
130 mvaddch(i, j, get_dungeon_char(i, j));
133 mvaddch(rogue.row, rogue.col, rogue.fchar);
137 void
138 light_passage(int row, int col)
140 short i, j, i_end, j_end;
142 if (blind) {
143 return;
145 i_end = (row < (DROWS-2)) ? 1 : 0;
146 j_end = (col < (DCOLS-1)) ? 1 : 0;
148 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
149 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
150 if (can_move(row, col, row+i, col+j)) {
151 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
157 void
158 darken_room(short rn)
160 short i, j;
162 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
163 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
164 if (blind) {
165 mvaddch(i, j, ' ');
166 } else {
167 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
168 !(detect_monster && (dungeon[i][j] & MONSTER))) {
169 if (!imitating(i, j)) {
170 mvaddch(i, j, ' ');
172 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
173 mvaddch(i, j, '^');
181 char
182 get_dungeon_char(int row, int col)
184 unsigned short mask = dungeon[row][col];
186 if (mask & MONSTER) {
187 return(gmc_row_col(row, col));
189 if (mask & OBJECT) {
190 object *obj;
192 obj = object_at(&level_objects, row, col);
193 return(get_mask_char(obj->what_is));
195 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
196 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
197 return(((mask & STAIRS) ? '%' : '#'));
199 if (mask & HORWALL) {
200 return('-');
202 if (mask & VERTWALL) {
203 return('|');
205 if (mask & FLOOR) {
206 if (mask & TRAP) {
207 if (!(dungeon[row][col] & HIDDEN)) {
208 return('^');
211 return('.');
213 if (mask & DOOR) {
214 if (mask & HIDDEN) {
215 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
216 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
217 return('-');
218 } else {
219 return('|');
221 } else {
222 return('+');
226 return(' ');
229 char
230 get_mask_char(unsigned short mask)
232 switch(mask) {
233 case SCROL:
234 return('?');
235 case POTION:
236 return('!');
237 case GOLD:
238 return('*');
239 case FOOD:
240 return(':');
241 case WAND:
242 return('/');
243 case ARMOR:
244 return(']');
245 case WEAPON:
246 return(')');
247 case RING:
248 return('=');
249 case AMULET:
250 return(',');
251 default:
252 return('~'); /* unknown, something is wrong */
256 void
257 gr_row_col(short *row, short *col, unsigned short mask)
259 short rn;
260 short r, c;
262 do {
263 r = get_rand(MIN_ROW, DROWS-2);
264 c = get_rand(0, DCOLS-1);
265 rn = get_room_number(r, c);
266 } while ((rn == NO_ROOM) ||
267 (!(dungeon[r][c] & mask)) ||
268 (dungeon[r][c] & (~mask)) ||
269 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
270 ((r == rogue.row) && (c == rogue.col)));
272 *row = r;
273 *col = c;
276 short
277 gr_room(void)
279 short i;
281 do {
282 i = get_rand(0, MAXROOMS-1);
283 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
285 return(i);
288 short
289 party_objects(short rn)
291 short i, j, nf = 0;
292 object *obj;
293 short n, N, row, col;
294 boolean found;
296 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
297 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
298 n = get_rand(5, 10);
299 if (n > N) {
300 n = N - 2;
302 for (i = 0; i < n; i++) {
303 for (j = found = 0; ((!found) && (j < 250)); j++) {
304 row = get_rand(rooms[rn].top_row+1,
305 rooms[rn].bottom_row-1);
306 col = get_rand(rooms[rn].left_col+1,
307 rooms[rn].right_col-1);
308 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
309 found = 1;
312 if (found) {
313 obj = gr_object();
314 place_at(obj, row, col);
315 nf++;
318 return(nf);
321 short
322 get_room_number(int row, int col)
324 short i;
326 for (i = 0; i < MAXROOMS; i++) {
327 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
328 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
329 return(i);
332 return(NO_ROOM);
335 boolean
336 is_all_connected(void)
338 short i, starting_room = 0;
340 for (i = 0; i < MAXROOMS; i++) {
341 rooms_visited[i] = 0;
342 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
343 starting_room = i;
347 visit_rooms(starting_room);
349 for (i = 0; i < MAXROOMS; i++) {
350 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
351 return(0);
354 return(1);
357 static void
358 visit_rooms(int rn)
360 short i;
361 short oth_rn;
363 rooms_visited[rn] = 1;
365 for (i = 0; i < 4; i++) {
366 oth_rn = rooms[rn].doors[i].oth_room;
367 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
368 visit_rooms(oth_rn);
373 void
374 draw_magic_map(void)
376 short i, j, ch, och;
377 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
378 MONSTER);
379 unsigned short s;
381 for (i = 0; i < DROWS; i++) {
382 for (j = 0; j < DCOLS; j++) {
383 s = dungeon[i][j];
384 if (s & mask) {
385 if (((ch = mvinch(i, j)) == ' ') ||
386 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
387 och = ch;
388 dungeon[i][j] &= (~HIDDEN);
389 if (s & HORWALL) {
390 ch = '-';
391 } else if (s & VERTWALL) {
392 ch = '|';
393 } else if (s & DOOR) {
394 ch = '+';
395 } else if (s & TRAP) {
396 ch = '^';
397 } else if (s & STAIRS) {
398 ch = '%';
399 } else if (s & TUNNEL) {
400 ch = '#';
401 } else {
402 continue;
404 if ((!(s & MONSTER)) || (och == ' ')) {
405 addch(ch);
407 if (s & MONSTER) {
408 object *monster;
410 if ((monster = object_at(&level_monsters, i, j))) {
411 monster->trail_char = ch;
420 void
421 dr_course(object *monster, boolean entering, short row, short col)
423 short i, j, k, rn;
424 short r, rr;
426 monster->row = row;
427 monster->col = col;
429 if (mon_sees(monster, rogue.row, rogue.col)) {
430 monster->trow = NO_ROOM;
431 return;
433 rn = get_room_number(row, col);
435 if (entering) { /* entering room */
436 /* look for door to some other room */
437 r = get_rand(0, MAXROOMS-1);
438 for (i = 0; i < MAXROOMS; i++) {
439 rr = (r + i) % MAXROOMS;
440 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
441 continue;
443 for (k = 0; k < 4; k++) {
444 if (rooms[rr].doors[k].oth_room == rn) {
445 monster->trow = rooms[rr].doors[k].oth_row;
446 monster->tcol = rooms[rr].doors[k].oth_col;
447 if ((monster->trow == row) &&
448 (monster->tcol == col)) {
449 continue;
451 return;
455 /* look for door to dead end */
456 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
457 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
458 if ((i != monster->row) && (j != monster->col) &&
459 (dungeon[i][j] & DOOR)) {
460 monster->trow = i;
461 monster->tcol = j;
462 return;
466 /* return monster to room that he came from */
467 for (i = 0; i < MAXROOMS; i++) {
468 for (j = 0; j < 4; j++) {
469 if (rooms[i].doors[j].oth_room == rn) {
470 for (k = 0; k < 4; k++) {
471 if (rooms[rn].doors[k].oth_room == i) {
472 monster->trow = rooms[rn].doors[k].oth_row;
473 monster->tcol = rooms[rn].doors[k].oth_col;
474 return;
480 /* no place to send monster */
481 monster->trow = NO_ROOM;
482 } else { /* exiting room */
483 if (!get_oth_room(rn, &row, &col)) {
484 monster->trow = NO_ROOM;
485 } else {
486 monster->trow = row;
487 monster->tcol = col;
492 static boolean
493 get_oth_room(short rn, short *row, short *col)
495 short d = -1;
497 if (*row == rooms[rn].top_row) {
498 d = UPWARD/2;
499 } else if (*row == rooms[rn].bottom_row) {
500 d = DOWN/2;
501 } else if (*col == rooms[rn].left_col) {
502 d = LEFT/2;
503 } else if (*col == rooms[rn].right_col) {
504 d = RIGHT/2;
506 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
507 *row = rooms[rn].doors[d].oth_row;
508 *col = rooms[rn].doors[d].oth_col;
509 return(1);
511 return(0);
514 void
515 edit_opts(void)
517 char save[NOPTS+1][DCOLS];
518 short i, j;
519 short ch;
520 boolean done = 0;
521 char buf[MAX_OPT_LEN + 2];
523 for (i = 0; i < NOPTS+1; i++) {
524 for (j = 0; j < DCOLS; j++) {
525 save[i][j] = mvinch(i, j);
527 if (i < NOPTS) {
528 opt_show(i);
531 opt_go(0);
532 i = 0;
534 while (!done) {
535 refresh();
536 ch = rgetchar();
538 switch(ch) {
539 case '\033':
540 done = 1;
541 break;
542 case '\012':
543 case '\015':
544 if (i == (NOPTS - 1)) {
545 mvaddstr(NOPTS, 0, press_space);
546 refresh();
547 wait_for_ack();
548 done = 1;
549 } else {
550 i++;
551 opt_go(i);
553 break;
554 case '-':
555 if (i > 0) {
556 opt_go(--i);
557 } else {
558 sound_bell();
560 break;
561 case 't':
562 case 'T':
563 case 'f':
564 case 'F':
565 if (options[i].is_bool) {
566 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
567 opt_show(i);
568 opt_go(++i);
569 break;
571 default:
572 if (options[i].is_bool) {
573 sound_bell();
574 break;
576 j = 0;
577 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
578 opt_erase(i);
579 do {
580 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
581 buf[j++] = ch;
582 buf[j] = '\0';
583 addch(ch);
584 } else if ((ch == '\010') && (j > 0)) {
585 buf[--j] = '\0';
586 move(i, j + strlen(options[i].prompt));
587 addch(' ');
588 move(i, j + strlen(options[i].prompt));
590 refresh();
591 ch = rgetchar();
592 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
593 if (j != 0) {
594 strcpy(*(options[i].strval), buf);
596 opt_show(i);
597 goto CH;
598 } else {
599 sound_bell();
601 break;
605 for (i = 0; i < NOPTS+1; i++) {
606 move(i, 0);
607 for (j = 0; j < DCOLS; j++) {
608 addch(save[i][j]);
613 static void
614 opt_show(int i)
616 const char *s;
617 struct option *opt = &options[i];
619 opt_erase(i);
621 if (opt->is_bool) {
622 s = *(opt->bval) ? "True" : "False";
623 } else {
624 s = *(opt->strval);
626 addstr(s);
629 static void
630 opt_erase(int i)
632 struct option *opt = &options[i];
634 mvaddstr(i, 0, opt->prompt);
635 clrtoeol();
638 static void
639 opt_go(int i)
641 move(i, strlen(options[i].prompt));
644 void
645 do_shell(void)
647 #ifdef UNIX
648 const char *sh;
650 md_ignore_signals();
651 if (!(sh = md_getenv("SHELL"))) {
652 sh = "/bin/sh";
654 move(LINES-1, 0);
655 refresh();
656 stop_window();
657 printf("\nCreating new shell...\n");
658 md_shell(sh);
659 start_window();
660 wrefresh(curscr);
661 md_heed_signals();
662 #endif