constify channel parameter
[dfdiff.git] / games / hack / hack.apply.c
blob04989ae4ee83ce7f6424b1b2d37722e86141c996
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.apply.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.apply.c,v 1.4.2.1 2001/02/18 02:20:07 kris Exp $ */
4 /* $DragonFly: src/games/hack/hack.apply.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
7 #include "def.edog.h"
8 extern char quitchars[];
10 static void use_camera(struct obj *);
11 static bool in_ice_box(struct obj *);
12 static bool ck_ice_box(struct obj *);
13 static int out_ice_box(struct obj *);
14 static void use_ice_box(struct obj *);
15 static struct monst *bchit(int, int, int, char);
16 static void use_whistle(struct obj *);
17 static void use_magic_whistle(struct obj *);
18 static bool dig(void);
19 static int use_pick_axe(struct obj *);
21 int
22 doapply(void)
24 struct obj *obj;
25 int res = 1;
27 obj = getobj("(", "use or apply");
28 if(!obj) return(0);
30 switch(obj->otyp){
31 case EXPENSIVE_CAMERA:
32 use_camera(obj); break;
33 case ICE_BOX:
34 use_ice_box(obj); break;
35 case PICK_AXE:
36 res = use_pick_axe(obj);
37 break;
39 case MAGIC_WHISTLE:
40 if(pl_character[0] == 'W' || u.ulevel > 9) {
41 use_magic_whistle(obj);
42 break;
44 /* fall into next case */
45 case WHISTLE:
46 use_whistle(obj);
47 break;
49 case CAN_OPENER:
50 if(!carrying(TIN)) {
51 pline("You have no can to open.");
52 goto xit;
54 pline("You cannot open a tin without eating its contents.");
55 pline("In order to eat, use the 'e' command.");
56 if(obj != uwep)
57 pline("Opening the tin will be much easier if you wield the can-opener.");
58 goto xit;
60 default:
61 pline("Sorry, I don't know how to use that.");
62 xit:
63 nomul(0);
64 return(0);
66 nomul(0);
67 return(res);
70 static void
71 use_camera(__unused struct obj *obj)
73 struct monst *mtmp;
74 if(!getdir(1)){ /* ask: in what direction? */
75 flags.move = multi = 0;
76 return;
78 if(u.uswallow) {
79 pline("You take a picture of %s's stomach.", monnam(u.ustuck));
80 return;
82 if(u.dz) {
83 pline("You take a picture of the %s.",
84 (u.dz > 0) ? "floor" : "ceiling");
85 return;
87 if((mtmp = bchit(u.dx, u.dy, COLNO, '!'))) {
88 if(mtmp->msleep){
89 mtmp->msleep = 0;
90 pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
91 } else
92 if(mtmp->data->mlet != 'y')
93 if(mtmp->mcansee || mtmp->mblinded){
94 int tmp = dist(mtmp->mx,mtmp->my);
95 int tmp2;
96 if(cansee(mtmp->mx,mtmp->my))
97 pline("%s is blinded by the flash!", Monnam(mtmp));
98 setmangry(mtmp);
99 if(tmp < 9 && !mtmp->isshk && rn2(4)) {
100 mtmp->mflee = 1;
101 if(rn2(4)) mtmp->mfleetim = rnd(100);
103 if(tmp < 3) mtmp->mcansee = mtmp->mblinded = 0;
104 else {
105 tmp2 = mtmp->mblinded;
106 tmp2 += rnd(1 + 50/tmp);
107 if(tmp2 > 127) tmp2 = 127;
108 mtmp->mblinded = tmp2;
109 mtmp->mcansee = 0;
115 static
116 struct obj *current_ice_box; /* a local variable of use_ice_box, to be
117 used by its local procedures in/ck_ice_box */
118 static bool
119 in_ice_box(struct obj *obj)
121 if(obj == current_ice_box ||
122 (Punished && (obj == uball || obj == uchain))){
123 pline("You must be kidding.");
124 return(0);
126 if(obj->owornmask & (W_ARMOR | W_RING)) {
127 pline("You cannot refrigerate something you are wearing.");
128 return(0);
130 if(obj->owt + current_ice_box->owt > 70) {
131 pline("It won't fit.");
132 return(1); /* be careful! */
134 if(obj == uwep) {
135 if(uwep->cursed) {
136 pline("Your weapon is welded to your hand!");
137 return(0);
139 setuwep((struct obj *) 0);
141 current_ice_box->owt += obj->owt;
142 freeinv(obj);
143 obj->o_cnt_id = current_ice_box->o_id;
144 obj->nobj = fcobj;
145 fcobj = obj;
146 obj->age = moves - obj->age; /* actual age */
147 return(1);
150 static bool
151 ck_ice_box(struct obj *obj)
153 return(obj->o_cnt_id == current_ice_box->o_id);
156 static int
157 out_ice_box(struct obj *obj)
159 struct obj *otmp;
160 if(obj == fcobj) fcobj = fcobj->nobj;
161 else {
162 for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
163 if(!otmp->nobj) panic("out_ice_box");
164 otmp->nobj = obj->nobj;
166 current_ice_box->owt -= obj->owt;
167 obj->age = moves - obj->age; /* simulated point of time */
168 addinv(obj);
169 return(0);
172 static void
173 use_ice_box(struct obj *obj)
175 int cnt = 0;
176 struct obj *otmp;
177 current_ice_box = obj; /* for use by in/out_ice_box */
178 for(otmp = fcobj; otmp; otmp = otmp->nobj)
179 if(otmp->o_cnt_id == obj->o_id)
180 cnt++;
181 if(!cnt) pline("Your ice-box is empty.");
182 else {
183 pline("Do you want to take something out of the ice-box? [yn] ");
184 if(readchar() == 'y')
185 if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
186 return;
187 pline("That was all. Do you wish to put something in? [yn] ");
188 if(readchar() != 'y') return;
190 /* call getobj: 0: allow cnt; #: allow all types; %: expect food */
191 otmp = getobj("0#%", "put in");
192 if(!otmp || !in_ice_box(otmp))
193 flags.move = multi = 0;
196 static struct monst *
197 bchit(int ddx, int ddy, int range, char sym)
199 struct monst *mtmp = (struct monst *) 0;
200 int bchx = u.ux, bchy = u.uy;
202 if(sym) Tmp_at(-1, sym); /* open call */
203 while(range--) {
204 bchx += ddx;
205 bchy += ddy;
206 if((mtmp = m_at(bchx,bchy)))
207 break;
208 if(!ZAP_POS(levl[bchx][bchy].typ)) {
209 bchx -= ddx;
210 bchy -= ddy;
211 break;
213 if(sym) Tmp_at(bchx, bchy);
215 if(sym) Tmp_at(-1, -1);
216 return(mtmp);
219 static void
220 use_whistle(__unused struct obj *obj)
222 struct monst *mtmp = fmon;
223 pline("You produce a high whistling sound.");
224 while(mtmp) {
225 if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
226 if(mtmp->msleep)
227 mtmp->msleep = 0;
228 if(mtmp->mtame)
229 EDOG(mtmp)->whistletime = moves;
231 mtmp = mtmp->nmon;
235 static void
236 use_magic_whistle(__unused struct obj *obj)
238 struct monst *mtmp = fmon;
239 pline("You produce a strange whistling sound.");
240 while(mtmp) {
241 if(mtmp->mtame) mnexto(mtmp);
242 mtmp = mtmp->nmon;
246 static int dig_effort; /* effort expended on current pos */
247 static uchar dig_level;
248 static coord dig_pos;
249 static boolean dig_down;
251 static bool
252 dig(void)
254 struct rm *lev;
255 int dpx = dig_pos.x, dpy = dig_pos.y;
257 /* perhaps a nymph stole his pick-axe while he was busy digging */
258 /* or perhaps he teleported away */
259 if(u.uswallow || !uwep || uwep->otyp != PICK_AXE ||
260 dig_level != dlevel ||
261 ((dig_down && (dpx != u.ux || dpy != u.uy)) ||
262 (!dig_down && dist(dpx,dpy) > 2)))
263 return(0);
265 dig_effort += 10 + abon() + uwep->spe + rn2(5);
266 if(dig_down) {
267 if(!xdnstair) {
268 pline("The floor here seems too hard to dig in.");
269 return(0);
271 if(dig_effort > 250) {
272 dighole();
273 return(0); /* done with digging */
275 if(dig_effort > 50) {
276 struct trap *ttmp = t_at(dpx,dpy);
278 if(!ttmp) {
279 ttmp = maketrap(dpx,dpy,PIT);
280 ttmp->tseen = 1;
281 pline("You have dug a pit.");
282 u.utrap = rn1(4,2);
283 u.utraptype = TT_PIT;
284 return(0);
287 } else
288 if(dig_effort > 100) {
289 const char *digtxt;
290 struct obj *obj;
292 lev = &levl[dpx][dpy];
293 if((obj = sobj_at(ENORMOUS_ROCK, dpx, dpy))) {
294 fracture_rock(obj);
295 digtxt = "The rock falls apart.";
296 } else if(!lev->typ || lev->typ == SCORR) {
297 lev->typ = CORR;
298 digtxt = "You succeeded in cutting away some rock.";
299 } else if(lev->typ == HWALL || lev->typ == VWALL
300 || lev->typ == SDOOR) {
301 lev->typ = xdnstair ? DOOR : ROOM;
302 digtxt = "You just made an opening in the wall.";
303 } else
304 digtxt = "Now what exactly was it that you were digging in?";
305 mnewsym(dpx, dpy);
306 prl(dpx, dpy);
307 pline("%s", digtxt); /* after mnewsym & prl */
308 return(0);
309 } else {
310 if(IS_WALL(levl[dpx][dpy].typ)) {
311 int rno = inroom(dpx,dpy);
313 if(rno >= 0 && rooms[rno].rtype >= 8) {
314 pline("This wall seems too hard to dig into.");
315 return(0);
318 pline("You hit the rock with all your might.");
320 return(1);
323 /* When will hole be finished? Very rough indication used by shopkeeper. */
325 holetime(void)
327 return( (occupation == dig) ? (250 - dig_effort)/20 : -1);
330 void
331 dighole(void)
333 struct trap *ttmp = t_at(u.ux, u.uy);
335 if(!xdnstair) {
336 pline("The floor here seems too hard to dig in.");
337 } else {
338 if(ttmp)
339 ttmp->ttyp = TRAPDOOR;
340 else
341 ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
342 ttmp->tseen = 1;
343 pline("You've made a hole in the floor.");
344 if(!u.ustuck) {
345 if(inshop())
346 shopdig(1);
347 pline("You fall through ...");
348 if(u.utraptype == TT_PIT) {
349 u.utrap = 0;
350 u.utraptype = 0;
352 goto_level(dlevel+1, FALSE);
357 static int
358 use_pick_axe(struct obj *obj)
360 char dirsyms[12];
361 char *dsp = dirsyms, *sdp = sdir;
362 struct monst *mtmp;
363 struct rm *lev;
364 int rx, ry, res = 0;
366 if(obj != uwep) {
367 if(uwep && uwep->cursed) {
368 /* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
369 pline("Since your weapon is welded to your hand,");
370 pline("you cannot use that pick-axe.");
371 return(0);
373 pline("You now wield %s.", doname(obj));
374 setuwep(obj);
375 res = 1;
377 while(*sdp) {
378 movecmd(*sdp); /* sets u.dx and u.dy and u.dz */
379 rx = u.ux + u.dx;
380 ry = u.uy + u.dy;
381 if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
382 (IS_ROCK(levl[rx][ry].typ)
383 || sobj_at(ENORMOUS_ROCK, rx, ry))))
384 *dsp++ = *sdp;
385 sdp++;
387 *dsp = 0;
388 pline("In what direction do you want to dig? [%s] ", dirsyms);
389 if(!getdir(0)) /* no txt */
390 return(res);
391 if(u.uswallow && attack(u.ustuck)) /* return(1) */;
392 else
393 if(u.dz < 0)
394 pline("You cannot reach the ceiling.");
395 else
396 if(u.dz == 0) {
397 if(Confusion)
398 confdir();
399 rx = u.ux + u.dx;
400 ry = u.uy + u.dy;
401 if((mtmp = m_at(rx, ry)) && attack(mtmp))
402 return(1);
403 if(!isok(rx, ry)) {
404 pline("Clash!");
405 return(1);
407 lev = &levl[rx][ry];
408 if(lev->typ == DOOR)
409 pline("Your %s against the door.",
410 aobjnam(obj, "clang"));
411 else if(!IS_ROCK(lev->typ)
412 && !sobj_at(ENORMOUS_ROCK, rx, ry)) {
413 /* ACCESSIBLE or POOL */
414 pline("You swing your %s through thin air.",
415 aobjnam(obj, (char *) 0));
416 } else {
417 if(dig_pos.x != rx || dig_pos.y != ry
418 || dig_level != dlevel || dig_down) {
419 dig_down = FALSE;
420 dig_pos.x = rx;
421 dig_pos.y = ry;
422 dig_level = dlevel;
423 dig_effort = 0;
424 pline("You start digging.");
425 } else
426 pline("You continue digging.");
427 occupation = dig;
428 occtxt = "digging";
430 } else if(Levitation) {
431 pline("You cannot reach the floor.");
432 } else {
433 if(dig_pos.x != u.ux || dig_pos.y != u.uy
434 || dig_level != dlevel || !dig_down) {
435 dig_down = TRUE;
436 dig_pos.x = u.ux;
437 dig_pos.y = u.uy;
438 dig_level = dlevel;
439 dig_effort = 0;
440 pline("You start digging in the floor.");
441 if(inshop())
442 shopdig(0);
443 } else
444 pline("You continue digging in the floor.");
445 occupation = dig;
446 occtxt = "digging";
448 return(1);