Import Debian changes 1.23-8
[debian-dgen.git] / decode.c
blob22f9e7051c64294860aa79bdcf167aa4d39cbb2d
1 /* Decode a Game Genie code into an M68000 address/data pair.
2 * The Game Genie code is made of the characters
3 * ABCDEFGHJKLMNPRSTVWXYZ0123456789 (notice the missing I, O, Q and U).
4 * Where A = 00000, B = 00001, C = 00010, ... , on to 9 = 11111.
5 *
6 * These come out to a very scrambled bit pattern like this:
7 * (SCRA-MBLE is just an example)
9 * S C R A - M B L E
10 * 01111 00010 01110 00000 01011 00001 01010 00100
11 * ijklm nopIJ KLMNO PABCD EFGHd efgha bcQRS TUVWX
13 * Our goal is to rearrange that to this:
15 * 0000 0101 1001 1100 0100 0100 : 1011 0000 0111 1000
16 * ABCD EFGH IJKL MNOP QRST UVWX : abcd efgh ijkl mnop
18 * which in Hexadecimal is 059C44:B078. Simple, huh? ;)
20 * So, then, we dutifully change memory location 059C44 to B078!
21 * (of course, that's handled by a different source file :)
23 #include <stdio.h>
24 #include <string.h>
25 #include "decode.h"
27 static char genie_chars[] = "AaBbCcDdEeFfGgHhJjKkLlMmNnPpRrSsTtVvWwXxYyZz0O1I2233445566778899";
29 /* genie_decode
30 * This function converts a Game Genie code to an address:data pair.
31 * The code is given as an 8-character string, like "BJX0SA1C". It need not
32 * be null terminated, since only the first 8 characters are taken. It is
33 * assumed that the code is already made of valid characters, i.e. there are no
34 * Q's, U's, or symbols. If such a character is
35 * encountered, the function will return with a warning on stderr.
37 * The resulting address:data pair is returned in the struct patch pointed to
38 * by result. If an error results, both the address and data will be set to -1.
41 static void genie_decode(const char* code, struct patch* result)
43 int i = 0, n;
44 char* x;
46 for(; i < 8; ++i)
48 /* If strchr returns NULL, we were given a bad character */
49 if(!(x = strchr(genie_chars, code[i])))
51 result->addr = -1; result->data = -1;
52 return;
54 n = (x - genie_chars) >> 1;
55 /* Now, based on which character this is, fit it into the result */
56 switch(i)
58 case 0:
59 /* ____ ____ ____ ____ ____ ____ : ____ ____ ABCD E___ */
60 result->data |= n << 3;
61 break;
62 case 1:
63 /* ____ ____ DE__ ____ ____ ____ : ____ ____ ____ _ABC */
64 result->data |= n >> 2;
65 result->addr |= (n & 3) << 14;
66 break;
67 case 2:
68 /* ____ ____ __AB CDE_ ____ ____ : ____ ____ ____ ____ */
69 result->addr |= n << 9;
70 break;
71 case 3:
72 /* BCDE ____ ____ ___A ____ ____ : ____ ____ ____ ____ */
73 result->addr |= (n & 0xF) << 20 | (n >> 4) << 8;
74 break;
75 case 4:
76 /* ____ ABCD ____ ____ ____ ____ : ___E ____ ____ ____ */
77 result->data |= (n & 1) << 12;
78 result->addr |= (n >> 1) << 16;
79 break;
80 case 5:
81 /* ____ ____ ____ ____ ____ ____ : E___ ABCD ____ ____ */
82 result->data |= (n & 1) << 15 | (n >> 1) << 8;
83 break;
84 case 6:
85 /* ____ ____ ____ ____ CDE_ ____ : _AB_ ____ ____ ____ */
86 result->data |= (n >> 3) << 13;
87 result->addr |= (n & 7) << 5;
88 break;
89 case 7:
90 /* ____ ____ ____ ____ ___A BCDE : ____ ____ ____ ____ */
91 result->addr |= n;
92 break;
94 /* Go around again */
96 return;
99 /* "Decode" an address/data pair into a structure. This is for "012345:ABCD"
100 * type codes. You're more likely to find Genie codes circulating around, but
101 * there's a chance you could come on to one of these. Which is nice, since
102 * they're MUCH easier to implement ;) Once again, the input should be depunc-
103 * tuated already. */
105 static char hex_chars[] = "00112233445566778899AaBbCcDdEeFf";
107 static void hex_decode(const char *code, struct patch *result)
109 char *x;
110 int i;
111 /* 6 digits for address */
112 for(i = 0; i < 6; ++i)
114 if(!(x = strchr(hex_chars, code[i])))
116 result->addr = result->data = -1;
117 return;
119 result->addr = (result->addr << 4) | ((x - hex_chars) >> 1);
121 /* 4 digits for data */
122 for(i = 6; i < 10; ++i)
124 if(!(x = strchr(hex_chars, code[i])))
126 result->addr = result->data = -1;
127 return;
129 result->data = (result->data << 4) | ((x - hex_chars) >> 1);
133 /* THIS is the function you call from the MegaDrive or whatever. This figures
134 * out whether it's a genie or hex code, depunctuates it, and calls the proper
135 * decoder. */
136 void decode(const char* code, struct patch* result)
138 int len = strlen(code), i, j;
139 char code_to_pass[16], *x;
140 const char *ad, *da;
141 int adl, dal;
143 /* Initialize the result */
144 result->addr = result->data = 0;
146 /* If it's 9 chars long and the 5th is a hyphen, we have a Game Genie
147 * code. */
148 if(len == 9 && code[4] == '-')
150 /* Remove the hyphen and pass to genie_decode */
151 code_to_pass[0] = code[0];
152 code_to_pass[1] = code[1];
153 code_to_pass[2] = code[2];
154 code_to_pass[3] = code[3];
155 code_to_pass[4] = code[5];
156 code_to_pass[5] = code[6];
157 code_to_pass[6] = code[7];
158 code_to_pass[7] = code[8];
159 code_to_pass[8] = '\0';
160 genie_decode(code_to_pass, result);
161 return;
163 /* Otherwise, we assume it's a hex code.
164 * Find the colon so we know where address ends and data starts. If there's
165 * no colon, then we haven't a code at all! */
166 if(!(x = strchr(code, ':'))) goto bad_code;
167 ad = code; da = x + 1; adl = x - code; dal = len - adl - 1;
168 /* If a section is empty or too long, toss it */
169 if(adl == 0 || adl > 6 || dal == 0 || dal > 4) goto bad_code;
170 /* Pad the address with zeros, then fill it with the value */
171 for(i = 0; i < (6 - adl); ++i) code_to_pass[i] = '0';
172 for(j = 0; i < 6; ++i, ++j) code_to_pass[i] = ad[j];
173 /* Do the same for data */
174 for(i = 6; i < (10 - dal); ++i) code_to_pass[i] = '0';
175 for(j = 0; i < 10; ++i, ++j) code_to_pass[i] = da[j];
176 code_to_pass[10] = '\0';
177 /* Decode and goodbye */
178 hex_decode(code_to_pass, result);
179 return;
181 bad_code:
182 /* AGH! Invalid code! */
183 result->data = result->addr = -1;
184 return;