Patches no longer seem to be needed
[debian-dgen.git] / decode.c
blob03a91b585874e48d8162f8463a9dc2d4f4bec6a8
1 /**
2 * Decode a Game Genie code into an M68000 address/data pair.
3 * The Game Genie code is made of the characters
4 * ABCDEFGHJKLMNPRSTVWXYZ0123456789 (notice the missing I, O, Q and U).
5 * Where A = 00000, B = 00001, C = 00010, ... , on to 9 = 11111.
7 * These come out to a very scrambled bit pattern like this:
8 * (SCRA-MBLE is just an example)
10 * S C R A - M B L E
11 * 01111 00010 01110 00000 01011 00001 01010 00100
12 * ijklm nopIJ KLMNO PABCD EFGHd efgha bcQRS TUVWX
14 * Our goal is to rearrange that to this:
16 * 0000 0101 1001 1100 0100 0100 : 1011 0000 0111 1000
17 * ABCD EFGH IJKL MNOP QRST UVWX : abcd efgh ijkl mnop
19 * which in Hexadecimal is 059C44:B078. Simple, huh? ;)
21 * So, then, we dutifully change memory location 059C44 to B078!
22 * (of course, that's handled by a different source file :)
24 #include <stdio.h>
25 #include <string.h>
26 #include "decode.h"
28 static char genie_chars[] = "AaBbCcDdEeFfGgHhJjKkLlMmNnPpRrSsTtVvWwXxYyZz0O1I2233445566778899";
30 /**
31 * Decode a Game Genie Code.
32 * This function converts a Game Genie code to an address:data pair.
33 * The code is given as an 8-character string, like "BJX0SA1C". It need not
34 * be null terminated, since only the first 8 characters are taken. It is
35 * assumed that the code is already made of valid characters, i.e. there are no
36 * Q's, U's, or symbols. If such a character is
37 * encountered, the function will return with a warning on stderr.
39 * The resulting address:data pair is returned in the struct patch pointed to
40 * by result. If an error results, both the address and data will be set to -1.
42 * @param[in] code 8 character Game Genie code.
43 * @param[out] result The resulting address:data pair is returned in the struct
44 * patch pointed to by result. If an error results, both the address and data
45 * will be set to -1.
47 void genie_decode(const char *code, struct patch *result)
49 int i = 0, n;
50 char* x;
52 for(; i < 8; ++i)
54 /* If strchr returns NULL, we were given a bad character */
55 if(!(x = strchr(genie_chars, code[i])))
57 result->addr = -1; result->data = -1;
58 return;
60 n = (x - genie_chars) >> 1;
61 /* Now, based on which character this is, fit it into the result */
62 switch(i)
64 case 0:
65 /* ____ ____ ____ ____ ____ ____ : ____ ____ ABCD E___ */
66 result->data |= n << 3;
67 break;
68 case 1:
69 /* ____ ____ DE__ ____ ____ ____ : ____ ____ ____ _ABC */
70 result->data |= n >> 2;
71 result->addr |= (n & 3) << 14;
72 break;
73 case 2:
74 /* ____ ____ __AB CDE_ ____ ____ : ____ ____ ____ ____ */
75 result->addr |= n << 9;
76 break;
77 case 3:
78 /* BCDE ____ ____ ___A ____ ____ : ____ ____ ____ ____ */
79 result->addr |= (n & 0xF) << 20 | (n >> 4) << 8;
80 break;
81 case 4:
82 /* ____ ABCD ____ ____ ____ ____ : ___E ____ ____ ____ */
83 result->data |= (n & 1) << 12;
84 result->addr |= (n >> 1) << 16;
85 break;
86 case 5:
87 /* ____ ____ ____ ____ ____ ____ : E___ ABCD ____ ____ */
88 result->data |= (n & 1) << 15 | (n >> 1) << 8;
89 break;
90 case 6:
91 /* ____ ____ ____ ____ CDE_ ____ : _AB_ ____ ____ ____ */
92 result->data |= (n >> 3) << 13;
93 result->addr |= (n & 7) << 5;
94 break;
95 case 7:
96 /* ____ ____ ____ ____ ___A BCDE : ____ ____ ____ ____ */
97 result->addr |= n;
98 break;
100 /* Go around again */
102 return;
106 * "Decode" an address/data pair into a structure. This is for "012345:ABCD"
107 * type codes. You're more likely to find Genie codes circulating around, but
108 * there's a chance you could come on to one of these. Which is nice, since
109 * they're MUCH easier to implement ;) Once again, the input should be
110 * depunctuated already.
112 * @param[in] code 8 character Game Genie code.
113 * @param[out] result The resulting address:data pair is returned in the struct
114 * patch pointed to by result. If an error results, both the address and data
115 * will be set to -1.
117 void hex_decode(const char *code, struct patch *result)
119 static char hex_chars[] = "00112233445566778899AaBbCcDdEeFf";
120 char *x;
121 int i;
122 /* 6 digits for address */
123 for(i = 0; i < 6; ++i)
125 if(!(x = strchr(hex_chars, code[i])))
127 result->addr = result->data = -1;
128 return;
130 result->addr = (result->addr << 4) | ((x - hex_chars) >> 1);
132 /* 4 digits for data */
133 for(i = 6; i < 10; ++i)
135 if(!(x = strchr(hex_chars, code[i])))
137 result->addr = result->data = -1;
138 return;
140 result->data = (result->data << 4) | ((x - hex_chars) >> 1);
145 * THIS is the function you call from the MegaDrive or whatever. This figures
146 * out whether it's a genie or hex code, depunctuates it, and calls the proper
147 * decoder.
149 * @param[in] code Game Genie or hex code.
150 * @param[out] result The resulting address:data pair is returned in the struct
151 * patch pointed to by result. If an error results, both the address and data
152 * will be set to -1.
154 void decode(const char *code, struct patch *result)
156 int len = strlen(code), i, j;
157 char code_to_pass[16], *x;
158 const char *ad, *da;
159 int adl, dal;
161 /* Initialize the result */
162 result->addr = result->data = 0;
164 /* If it's 9 chars long and the 5th is a hyphen, we have a Game Genie
165 * code. */
166 if(len == 9 && code[4] == '-')
168 /* Remove the hyphen and pass to genie_decode */
169 code_to_pass[0] = code[0];
170 code_to_pass[1] = code[1];
171 code_to_pass[2] = code[2];
172 code_to_pass[3] = code[3];
173 code_to_pass[4] = code[5];
174 code_to_pass[5] = code[6];
175 code_to_pass[6] = code[7];
176 code_to_pass[7] = code[8];
177 code_to_pass[8] = '\0';
178 genie_decode(code_to_pass, result);
179 return;
181 /* Otherwise, we assume it's a hex code.
182 * Find the colon so we know where address ends and data starts. If there's
183 * no colon, then we haven't a code at all! */
184 if(!(x = strchr(code, ':'))) goto bad_code;
185 ad = code; da = x + 1; adl = x - code; dal = len - adl - 1;
186 /* If a section is empty or too long, toss it */
187 if(adl == 0 || adl > 6 || dal == 0 || dal > 4) goto bad_code;
188 /* Pad the address with zeros, then fill it with the value */
189 for(i = 0; i < (6 - adl); ++i) code_to_pass[i] = '0';
190 for(j = 0; i < 6; ++i, ++j) code_to_pass[i] = ad[j];
191 /* Do the same for data */
192 for(i = 6; i < (10 - dal); ++i) code_to_pass[i] = '0';
193 for(j = 0; i < 10; ++i, ++j) code_to_pass[i] = da[j];
194 code_to_pass[10] = '\0';
195 /* Decode and goodbye */
196 hex_decode(code_to_pass, result);
197 return;
199 bad_code:
200 /* AGH! Invalid code! */
201 result->data = result->addr = -1;
202 return;