1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module itemSuper is "item" "Super";
24 // setup actor animations
25 public void initializeAnim () {
26 animClearFrames("item", "Super", "sleep");
27 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soula0.vga");
28 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soula0.vga");
29 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soula0.vga");
30 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soula0.vga");
31 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulb0.vga");
32 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulb0.vga");
33 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulb0.vga");
34 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulb0.vga");
35 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulc0.vga");
36 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulc0.vga");
37 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulc0.vga");
38 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/soulc0.vga");
39 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/sould0.vga");
40 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/sould0.vga");
41 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/sould0.vga");
42 animAddFrame("item", "Super", "sleep", ACTOR_DIR_LEFT, "sprites/items/sould0.vga");
46 // setup actor properties
47 public void initialize (Actor me) {
48 // `classname` and `classtype` will be set by the engine
49 //me.classname = "Super";
50 //me.classtype = "item";
53 me.actorSetAnimation("sleep");
54 me.flags |= AF_NOGRAVITY;
59 public void think (Actor me) {