1 module itemGor1 is "item" "Gor1";
7 // setup actor animations
8 public void initializeAnim () {
9 animClearFrames("item", "Gor1", "sleep");
10 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1a0.vga");
11 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1a0.vga");
12 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1a0.vga");
13 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1b0.vga");
14 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1b0.vga");
15 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1b0.vga");
16 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1c0.vga");
17 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1c0.vga");
18 animAddFrame("item", "Gor1", "sleep", ACTOR_DIR_LEFT, "sprites/items/gor1c0.vga");
22 // setup actor properties
23 public void initialize (Actor me) {
24 // `classname` and `classtype` will be set by the engine
25 //me.classname = "Gor1";
26 //me.classtype = "item";
29 me.actorSetAnimation("sleep");