started minieditor hack
[dd2d.git] / d2dfont.d
blob3a3b7dc0ded06e217ba17bbde46a3ab403a0c382
1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module d2dfont is aliced;
19 private:
21 import arsd.color;
22 import iv.stream;
24 import glutils;
25 import console;
26 import wadarc;
28 import d2dgfx;
30 import iv.vfs.koi8;
33 // ////////////////////////////////////////////////////////////////////////// //
34 public __gshared D2DImage[256] smfont;
35 //public __gshared D2DImage fftest;
38 public void loadSmFont () {
39 foreach (ubyte cc; 0..256) {
40 try {
41 import std.string : format;
42 smfont[cc] = new D2DImage("fonts/stcf/stcfnx%02x.vga".format(cc));
43 smfont[cc].createGLTex;
44 } catch (Exception) {
45 //conwriteln("no char with code ", cc);
48 //fftest = new D2DImage("fonts/stbf/stbf_x61.vga");
49 //fftest = new D2DImage("tilegfx/comp03_1.vga");
50 //fftest.createGLTex;
54 public void smDrawText (int x, int y, const(char)[] str) {
55 foreach (char ch; str) {
56 if (ch == ' ') { x += 6; continue; }
57 if (ch == 'y') ch = 'Y'; // hackfix for stcfn
58 auto img = smfont.ptr[cast(ubyte)ch];
59 if (img is null) {
60 // try uppercase letter
61 ch = koi8upper(ch);
62 img = smfont.ptr[cast(ubyte)ch];
63 if (img is null) continue;
65 drawAtXY(img.tex, x-img.sx, y-img.sy);
66 x += img.width;