2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "CGraphics.h"
30 Sprite
*sprite
= graphics
.getSpriteHead();
34 unsigned int frameLimit
= SDL_GetTicks() + 16;
40 graphics
.updateScreen();
41 graphics
.animateSprites();
44 SDL_FillRect(graphics
.screen
, NULL
, graphics
.black
);
46 sprite
= graphics
.getSpriteHead();
48 while (sprite
->next
!= NULL
)
50 sprite
= (Sprite
*)sprite
->next
;
52 if (strcmp(sprite
->name
, "optionsBackground"))
54 graphics
.blit(sprite
->getCurrentFrame(), x
, y
, graphics
.screen
, false);
56 x
+= sprite
->image
[0]->w
+ 5;
57 h
= std::max(h
, sprite
->image
[0]->h
+ 5);
68 engine
.delay(frameLimit
);
69 frameLimit
= SDL_GetTicks() + 16;