Removed that logo from this bramch aswell..
[dbw.git] / src / finalBattle.h
blobeabd1390cb2bf2bb8d81f203343989358865a440
1 /*
2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #ifndef FINALBATTLE_H
23 #define FINALBATTLE_H
25 #include "CBoss.h"
26 #include "CEntity.h"
28 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay);
29 extern void addBlood(Entity *ent, float dx, float dy, int amount);
30 extern void checkObjectives(const char *name, bool alwaysInform);
31 extern void addColorParticles(float x, float y, int amount, int color);
32 extern void addBullet(Entity *owner, float dx, float dy);
33 extern void addExplosion(float x, float y, int radius, Entity *owner);
34 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount);
35 extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY);
36 extern bool hasClearShot(Entity *enemy);
37 extern Weapon *getRandomGaldovWeapon();
38 extern Weapon *getRandomAimedWeapon();
39 extern void dropItems(int x, int y);
40 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int value, int flags, bool randomMovement);
42 // this is used exclusively by the bosses
43 extern Boss *self;
45 #endif //FINALBATTLE_H