Removed that logo from this bramch aswell..
[dbw.git] / src / CSprite.h
blob9d6123aefe9128b1264df0e7454e6b1b23c4c222
1 /*
2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /// A Sprite
24 #ifndef CSPRITE_H
25 #define CSPRITE_H
27 #include <SDL_video.h>
29 #include "CGameObject.h"
31 class Sprite : public GameObject {
33 public:
35 char name[50];
37 SDL_Surface *image[8];
38 unsigned char frameLength[8];
40 unsigned char currentFrame;
41 unsigned char currentTime;
42 unsigned char maxFrames;
44 bool randomFrames;
46 Sprite();
47 void setFrame(int i, SDL_Surface *shape, int time);
48 void animate();
49 void getNextFrame(unsigned char *frame, unsigned char *time);
50 SDL_Surface *getCurrentFrame();
51 void free();
55 #endif //CSPRITE_H