2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #include <SDL_video.h>
29 #include "CGameObject.h"
31 class Sprite
: public GameObject
{
37 SDL_Surface
*image
[8];
38 unsigned char frameLength
[8];
40 unsigned char currentFrame
;
41 unsigned char currentTime
;
42 unsigned char maxFrames
;
47 void setFrame(int i
, SDL_Surface
*shape
, int time
);
49 void getNextFrame(unsigned char *frame
, unsigned char *time
);
50 SDL_Surface
*getCurrentFrame();