Removed that logo from this bramch aswell..
[dbw.git] / src / CSprite.cpp
blob20101817c1b78b1f101718ac1a0b61ab338a4e56
1 /*
2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "CSprite.h"
24 /**
25 * Creates a new Sprite object
27 Sprite::Sprite()
29 for (int i = 0 ; i < 8 ; i++)
31 image[i] = NULL;
32 frameLength[i] = 0;
35 currentFrame = 0;
36 currentTime = 0;
37 maxFrames = 0;
39 next = NULL;
41 randomFrames = false;
44 /**
45 * Sets the specified train with the specified image with
46 * a specified time
47 * @param i The index of the frame to set (0 - 7)
48 * @param shape The image to be used
49 * @param time How long this frame will last
51 void Sprite::setFrame(int i, SDL_Surface *shape, int time)
53 image[i] = shape;
54 frameLength[i] = time;
56 currentFrame = 0;
57 currentTime = frameLength[0];
59 if (i > maxFrames)
60 maxFrames = i;
63 void Sprite::animate()
65 currentTime--;
67 if (currentTime > 0)
68 return;
70 currentFrame++;
72 if (currentFrame == 8)
73 currentFrame = 0;
75 if (frameLength[currentFrame] == 0)
76 currentFrame = 0;
78 currentTime = frameLength[currentFrame];
81 void Sprite::getNextFrame(unsigned char *frame, unsigned char *time)
83 if (*frame >= 8)
84 *frame = 0;
86 if (frameLength[*frame] == 0)
87 *frame = 0;
89 *time = frameLength[*frame];
92 SDL_Surface *Sprite::getCurrentFrame()
94 return image[currentFrame];
97 void Sprite::free()
99 for (int i = 0 ; i < 8 ; i++)
101 if (image[i] != NULL)
103 SDL_FreeSurface(image[i]);
104 image[i] = NULL;
105 frameLength[i] = 0;
109 currentFrame = 0;
110 currentTime = 0;
111 maxFrames = 0;