2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "CParticle.h"
33 void Particle::set(float x
, float y
, float dx
, float dy
, int color
, int health
, int flags
)
40 this->health
= health
;
44 void Particle::setSprite(Sprite
*sprite
)
49 this->sprite
= sprite
;
51 currentFrame
= rand() % (sprite
->maxFrames
+ 1);
55 SDL_Surface
*Particle::getFrame()
62 sprite
->getNextFrame(¤tFrame
, ¤tTime
);
65 return sprite
->image
[currentFrame
];