Removed that logo from this bramch aswell..
[dbw.git] / src / CParticle.cpp
blobab5148dc75b7a96a50a34e7fc6a105f04770ed2f
1 /*
2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "CParticle.h"
24 Particle::Particle()
26 x = y = 0;
27 dx = dy = 0;
28 sprite = NULL;
29 color = 0;
30 next = NULL;
33 void Particle::set(float x, float y, float dx, float dy, int color, int health, int flags)
35 this->x = x;
36 this->y = y;
37 this->dx = dx;
38 this->dy = dy;
39 this->color = color;
40 this->health = health;
41 this->flags = flags;
44 void Particle::setSprite(Sprite *sprite)
46 if (sprite == NULL)
47 return;
49 this->sprite = sprite;
51 currentFrame = rand() % (sprite->maxFrames + 1);
52 currentTime = 1;
55 SDL_Surface *Particle::getFrame()
57 currentTime--;
59 if (currentTime == 0)
61 currentFrame++;
62 sprite->getNextFrame(&currentFrame, &currentTime);
65 return sprite->image[currentFrame];
68 void Particle::move()
70 x += dx;
71 y += dy;