Some Window$ specific edits.
[dbw.git] / src / mapEditor.h
blob1da650a9b513b08518a64644b873a488bae1af3f
1 /*
2 Copyright (C) 2004 Parallel Realities
3 Copyright (C) 2007 Kővágó Zoltán
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "headers.h"
24 extern void initSystem(const char * argv0);
25 extern void cleanup();
26 extern void loadResources();
28 extern void doItems();
29 extern void doPlayer();
30 extern void doTrains();
31 extern void doSwitches();
32 extern void doBullets();
33 extern void doEffects();
34 extern void doParticles();
35 extern void doMIAs();
36 extern void doObstacles();
37 extern void doTeleporters();
38 extern void doLineDefs();
39 extern void doTraps();
41 extern void addEnemy(char *name, int x, int y, int flags);
42 extern void addItem(int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement);
44 class String {
46 public:
48 char string[1024];
49 String *next;
51 String()
53 strcpy(string, "");
54 next = NULL;
59 String *stringHead = new String;
60 String *stringTail = stringHead;
62 Audio audio;
63 Engine engine;
64 Game game;
65 GameData gameData;
66 Graphics graphics;
67 Map map;
69 Entity defEnemy[MAX_ENEMIES];
70 Entity defItem[MAX_ITEMS];
71 Entity player;
72 Weapon weapon[MAX_WEAPONS];