2 Copyright (C) 2004 Parallel Realities
3 Copyright (C) 2007 Kővágó Zoltán
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 extern void initSystem(const char * argv0
);
25 extern void cleanup();
26 extern void loadResources();
28 extern void doItems();
29 extern void doPlayer();
30 extern void doTrains();
31 extern void doSwitches();
32 extern void doBullets();
33 extern void doEffects();
34 extern void doParticles();
36 extern void doObstacles();
37 extern void doTeleporters();
38 extern void doLineDefs();
39 extern void doTraps();
41 extern void addEnemy(char *name
, int x
, int y
, int flags
);
42 extern void addItem(int itemType
, char *name
, int x
, int y
, char *spriteName
, int health
, int value
, int flags
, bool randomMovement
);
59 String
*stringHead
= new String
;
60 String
*stringTail
= stringHead
;
69 Entity defEnemy
[MAX_ENEMIES
];
70 Entity defItem
[MAX_ITEMS
];
72 Weapon weapon
[MAX_WEAPONS
];