2 Copyright (C) 2004 Parallel Realities
3 Copyright (C) 2007 Kővágó Zoltán
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 extern bool checkBrickContact(Entity
*object
);
25 extern void moveEntity(Entity
*ent
);
26 extern void addColorParticles(float x
, float y
, int amount
, int color
);
27 extern void addBullet(Entity
*owner
, float dx
, float dy
);
28 extern void addItem(int itemType
, char *name
, int x
, int y
, int imageIndex
, int health
, int value
, int flags
, bool randomMovement
);
29 extern void dropRandomItems(int x
, int y
);
30 extern void addEffect(float x
, float y
, float dx
, float dy
, int flags
);
31 extern void addColoredEffect(float x
, float y
, float dx
, float dy
, int color
, int flags
);
32 extern void addExplosion(float x
, float y
, int radius
, Entity
*owner
);
33 extern void addBlood(Entity
*ent
, float dx
, float dy
, int amount
);
34 extern void addSmokeAndFire(Entity
*ent
, float dx
, float dy
, int amount
);
35 extern void checkObjectives(char *name
, bool alwaysInform
);
36 extern Weapon
*getWeaponByName(char *name
);
37 extern void addFireTrailParticle(float x
, float y
);
39 extern void doGaldovAI(Entity
*galdov
);
40 extern void addTeleportParticles(float x
, float y
, int amount
, int soundToPlay
);
45 extern Graphics graphics
;
48 extern Entity defEnemy
[MAX_ENEMIES
];
50 extern Weapon weapon
[MAX_WEAPONS
];