Some Window$ specific edits.
[dbw.git] / src / enemies.h
blobc7a67e27ae305a4e7732ce2849b08da007ce6a42
1 /*
2 Copyright (C) 2004 Parallel Realities
3 Copyright (C) 2007 Kővágó Zoltán
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "headers.h"
24 extern bool checkBrickContact(Entity *object);
25 extern void moveEntity(Entity *ent);
26 extern void addColorParticles(float x, float y, int amount, int color);
27 extern void addBullet(Entity *owner, float dx, float dy);
28 extern void addItem(int itemType, char *name, int x, int y, int imageIndex, int health, int value, int flags, bool randomMovement);
29 extern void dropRandomItems(int x, int y);
30 extern void addEffect(float x, float y, float dx, float dy, int flags);
31 extern void addColoredEffect(float x, float y, float dx, float dy, int color, int flags);
32 extern void addExplosion(float x, float y, int radius, Entity *owner);
33 extern void addBlood(Entity *ent, float dx, float dy, int amount);
34 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount);
35 extern void checkObjectives(char *name, bool alwaysInform);
36 extern Weapon *getWeaponByName(char *name);
37 extern void addFireTrailParticle(float x, float y);
39 extern void doGaldovAI(Entity *galdov);
40 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay);
42 extern Audio audio;
43 extern Engine engine;
44 extern Game game;
45 extern Graphics graphics;
46 extern Map map;
48 extern Entity defEnemy[MAX_ENEMIES];
49 extern Entity player;
50 extern Weapon weapon[MAX_WEAPONS];