2 Copyright (C) 2004 Parallel Realities
3 Copyright (C) 2007 Kővágó Zoltán
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 extern bool checkTrainContact(Entity
*ent
, int dir
);
25 extern bool checkObstacleContact(Entity
*ent
, int dir
);
26 extern void enemyBulletCollisions(Entity
*bullet
);
27 extern void checkPlayerBulletCollisions(Entity
*bullet
);
28 extern void checkBossBulletCollisions(Entity
*bullet
);
29 extern void addFireTrailParticle(float x
, float y
);
30 extern void addColorParticles(float x
, float y
, int amount
, int color
);
31 extern void addExplosion(float x
, float y
, int radius
, Entity
*owner
);
32 extern void addFireParticles(float x
, float y
, int amount
);
33 extern void checkSwitchContact(Entity
*ent
);
34 extern void throwBrickParticles(float x
, float y
);
35 extern void throwStalagParticles(float x
, float y
);
40 extern Graphics graphics
;
44 extern Weapon weapon
[MAX_WEAPONS
];