2 Copyright (C) 2004 Parallel Realities
3 Copyright (C) 2007 Kővágó Zoltán
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include <SDL/SDL_mixer.h>
36 char levelMusicName
[128];
40 Mix_Chunk
*sound
[MAX_SOUNDS
];
41 Mix_Chunk
*quickSound
;
47 SDL_RWops
*music_rwops
;
52 bool useSound
, useMusic
;
55 void setSoundVolume(int soundVolume
);
56 void setMusicVolume(int musicVolume
);
57 void registerEngine(Engine
*engine
);
58 bool loadSound(int i
, char *filename
);
59 bool loadMusic(const char *filename
);
60 bool loadMusic(const std::string
& filename
) { return loadMusic(filename
.c_str()); };
61 void playSound(int snd
, int channel
);
64 int playMenuSound(int sound
);
65 bool loadGameOverMusic();
66 bool reloadLevelMusic();