Debug system v2 -- now, it supports debug levels, there's a global level, but overrid...
[dbw.git] / src / teleporters.cpp
blob97cd934a3fbd9a774a55dc0248261cd38e30b042
1 /*
2 Copyright © 2004 Parallel Realities
3 Copyright © 2007-2008 Kővágó Zoltán <DirtY.iCE.hu@gmail.com>
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "CCollision.h"
23 #include "CGraphics.h"
24 #include "CMap.h"
25 #include "CMath.h"
26 #include "CTeleporter.h"
27 #include "console/console.hpp"
28 #include "teleporters.h"
30 /**
31 * Adds a teleporter to the level.
32 * @param name The group name of the teleporter
33 * @param x The x location of the teleporter
34 * @param y The y location of the teleporter
35 * @param destX The x destination of the teleporter
36 * @param destY The y destination of the teleporter
37 * @param active The active state of the teleporter
39 void addTeleporter(char *name, int x, int y, int destX, int destY, bool active)
41 Teleporter *teleport = new Teleporter();
43 teleport->setName(name);
44 teleport->set(x, y, destX, destY);
45 teleport->active = active;
47 map.addTeleporter(teleport);
50 /**
51 * Teleporters an entity that touches this teleporter to
52 * the teleporter's destination location
53 * @param ent The entity to check against
55 void checkTeleportContact(Entity *ent)
57 Teleporter *teleport = (Teleporter*)map.teleportList.getHead();
59 while (teleport->next != NULL)
61 teleport = (Teleporter*)teleport->next;
63 if (!teleport->active)
64 continue;
66 if (Collision::collision(ent->x + ent->dx, ent->y + ent->dy, ent->width, ent->height, teleport->x + 16, teleport->y - 20, 32, 25))
68 ent->dx = teleport->destX;
69 ent->dy = teleport->destY;
70 Math::addBit(&ent->flags, ENT_TELEPORTING);
71 addTeleportParticles(ent->x + (ent->width / 2), ent->y + (ent->height / 2), 50, SND_TELEPORT3);
73 debug("tele", 3) << ent->name << " - Teleporting to " << ent->dx << ":" << ent->dy << std::endl;;
78 /**
79 * Loops through all the teleporters and makes them do their thing
81 void doTeleporters()
83 Sprite *teleportStar = graphics.getSprite("TeleportStar", true);
84 Teleporter *teleport = (Teleporter*)map.teleportList.getHead();
86 int x, y;
87 float dy;
89 while (teleport->next != NULL)
91 teleport = (Teleporter*)teleport->next;
93 x = (int)(teleport->x - map.offsetX);
94 y = (int)(teleport->y - map.offsetY);
96 if ((abs(x) <= (graphics.width + 160)) && (abs(y) <= (graphics.height + 120)))
98 if (teleport->sprite == NULL)
100 teleport->sprite = graphics.getSprite("Teleporter", true);
103 graphics.blit(teleport->sprite->getCurrentFrame(), x, y, graphics.screen, false);
105 if (teleport->active)
107 dy = Math::rrand(-100, -10);
108 dy /= 100;
109 map.addParticle(teleport->x + rand() % 64, teleport->y, 0, dy, Math::rrand(30, 60), graphics.white, teleportStar, PAR_WEIGHTLESS);