Ok. I didn't make 2.4.0 in 2000. Tough. I tried, but we had some
[davej-history.git] / drivers / char / joystick / gameport.c
blob15ef908a67273398a6df4de44913355dfb2fbde7
1 /*
2 * $Id: gameport.c,v 1.5 2000/05/29 10:54:53 vojtech Exp $
4 * Copyright (c) 1999-2000 Vojtech Pavlik
6 * Sponsored by SuSE
7 */
9 /*
10 * Generic gameport layer
14 * This program is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 2 of the License, or
17 * (at your option) any later version.
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 * Should you need to contact me, the author, you can do so either by
29 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
30 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
33 #include <asm/io.h>
34 #include <linux/module.h>
35 #include <linux/ioport.h>
36 #include <linux/init.h>
37 #include <linux/gameport.h>
38 #include <linux/malloc.h>
39 #include <linux/isapnp.h>
40 #include <linux/stddef.h>
41 #include <linux/delay.h>
43 MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
45 EXPORT_SYMBOL(gameport_register_port);
46 EXPORT_SYMBOL(gameport_unregister_port);
47 EXPORT_SYMBOL(gameport_register_device);
48 EXPORT_SYMBOL(gameport_unregister_device);
49 EXPORT_SYMBOL(gameport_open);
50 EXPORT_SYMBOL(gameport_close);
51 EXPORT_SYMBOL(gameport_rescan);
52 EXPORT_SYMBOL(gameport_cooked_read);
54 static struct gameport *gameport_list;
55 static struct gameport_dev *gameport_dev;
56 static int gameport_number;
59 * gameport_measure_speed() measures the gameport i/o speed.
62 static int gameport_measure_speed(struct gameport *gameport)
64 #ifdef __i386__
66 #define GET_TIME(x) do { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } while (0)
67 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193180L/HZ:0))
69 unsigned int i, t, t1, t2, t3, tx;
70 unsigned long flags;
72 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
73 return 0;
75 tx = 1 << 30;
77 for(i = 0; i < 50; i++) {
78 save_flags(flags); /* Yes, all CPUs */
79 cli();
80 GET_TIME(t1);
81 for(t = 0; t < 50; t++) gameport_read(gameport);
82 GET_TIME(t2);
83 GET_TIME(t3);
84 restore_flags(flags);
85 udelay(i * 10);
86 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
89 return 59659 / (tx < 1 ? 1 : tx);
91 #else
93 unsigned int j, t = 0;
95 j = jiffies; while (j == jiffies);
96 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
98 return t * HZ / 1000;
100 #endif
102 gameport_close(gameport);
105 static void gameport_find_dev(struct gameport *gameport)
107 struct gameport_dev *dev = gameport_dev;
109 while (dev && !gameport->dev) {
110 if (dev->connect)
111 dev->connect(gameport, dev);
112 dev = dev->next;
116 void gameport_rescan(struct gameport *gameport)
118 gameport_close(gameport);
119 gameport_find_dev(gameport);
122 void gameport_register_port(struct gameport *gameport)
124 gameport->number = gameport_number++;
125 gameport->next = gameport_list;
126 gameport_list = gameport;
128 gameport->speed = gameport_measure_speed(gameport);
130 gameport_find_dev(gameport);
133 void gameport_unregister_port(struct gameport *gameport)
135 struct gameport **gameportptr = &gameport_list;
137 while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next);
138 *gameportptr = (*gameportptr)->next;
140 if (gameport->dev && gameport->dev->disconnect)
141 gameport->dev->disconnect(gameport);
143 gameport_number--;
146 void gameport_register_device(struct gameport_dev *dev)
148 struct gameport *gameport = gameport_list;
150 dev->next = gameport_dev;
151 gameport_dev = dev;
153 while (gameport) {
154 if (!gameport->dev && dev->connect)
155 dev->connect(gameport, dev);
156 gameport = gameport->next;
160 void gameport_unregister_device(struct gameport_dev *dev)
162 struct gameport_dev **devptr = &gameport_dev;
163 struct gameport *gameport = gameport_list;
165 while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next);
166 *devptr = (*devptr)->next;
168 while (gameport) {
169 if (gameport->dev == dev && dev->disconnect)
170 dev->disconnect(gameport);
171 gameport_find_dev(gameport);
172 gameport = gameport->next;
176 int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
178 if (gameport->open) {
179 if (gameport->open(gameport, mode))
180 return -1;
181 } else {
182 if (mode != GAMEPORT_MODE_RAW)
183 return -1;
186 if (gameport->dev)
187 return -1;
189 gameport->dev = dev;
191 return 0;
194 void gameport_close(struct gameport *gameport)
196 gameport->dev = NULL;
197 if (gameport->close) gameport->close(gameport);