Import 2.3.18pre1
[davej-history.git] / drivers / sound / opl3.h
blob5529d19d8a65c738964e6c7d0f6c1dba79080300
1 /*
2 * opl3.h - Definitions of the OPL-3 registers
3 */
4 /*
5 * Copyright (C) by Hannu Savolainen 1993-1997
7 * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL)
8 * Version 2 (June 1991). See the "COPYING" file distributed with this software
9 * for more info.
13 * The OPL-3 mode is switched on by writing 0x01, to the offset 5
14 * of the right side.
16 * Another special register at the right side is at offset 4. It contains
17 * a bit mask defining which voices are used as 4 OP voices.
19 * The percussive mode is implemented in the left side only.
21 * With the above exceptions the both sides can be operated independently.
23 * A 4 OP voice can be created by setting the corresponding
24 * bit at offset 4 of the right side.
26 * For example setting the rightmost bit (0x01) changes the
27 * first voice on the right side to the 4 OP mode. The fourth
28 * voice is made inaccessible.
30 * If a voice is set to the 2 OP mode, it works like 2 OP modes
31 * of the original YM3812 (AdLib). In addition the voice can
32 * be connected the left, right or both stereo channels. It can
33 * even be left unconnected. This works with 4 OP voices also.
35 * The stereo connection bits are located in the FEEDBACK_CONNECTION
36 * register of the voice (0xC0-0xC8). In 4 OP voices these bits are
37 * in the second half of the voice.
41 * Register numbers for the global registers
44 #define TEST_REGISTER 0x01
45 #define ENABLE_WAVE_SELECT 0x20
47 #define TIMER1_REGISTER 0x02
48 #define TIMER2_REGISTER 0x03
49 #define TIMER_CONTROL_REGISTER 0x04 /* Left side */
50 #define IRQ_RESET 0x80
51 #define TIMER1_MASK 0x40
52 #define TIMER2_MASK 0x20
53 #define TIMER1_START 0x01
54 #define TIMER2_START 0x02
56 #define CONNECTION_SELECT_REGISTER 0x04 /* Right side */
57 #define RIGHT_4OP_0 0x01
58 #define RIGHT_4OP_1 0x02
59 #define RIGHT_4OP_2 0x04
60 #define LEFT_4OP_0 0x08
61 #define LEFT_4OP_1 0x10
62 #define LEFT_4OP_2 0x20
64 #define OPL3_MODE_REGISTER 0x05 /* Right side */
65 #define OPL3_ENABLE 0x01
66 #define OPL4_ENABLE 0x02
68 #define KBD_SPLIT_REGISTER 0x08 /* Left side */
69 #define COMPOSITE_SINE_WAVE_MODE 0x80 /* Don't use with OPL-3? */
70 #define KEYBOARD_SPLIT 0x40
72 #define PERCOSSION_REGISTER 0xbd /* Left side only */
73 #define TREMOLO_DEPTH 0x80
74 #define VIBRATO_DEPTH 0x40
75 #define PERCOSSION_ENABLE 0x20
76 #define BASSDRUM_ON 0x10
77 #define SNAREDRUM_ON 0x08
78 #define TOMTOM_ON 0x04
79 #define CYMBAL_ON 0x02
80 #define HIHAT_ON 0x01
83 * Offsets to the register banks for operators. To get the
84 * register number just add the operator offset to the bank offset
86 * AM/VIB/EG/KSR/Multiple (0x20 to 0x35)
88 #define AM_VIB 0x20
89 #define TREMOLO_ON 0x80
90 #define VIBRATO_ON 0x40
91 #define SUSTAIN_ON 0x20
92 #define KSR 0x10 /* Key scaling rate */
93 #define MULTIPLE_MASK 0x0f /* Frequency multiplier */
96 * KSL/Total level (0x40 to 0x55)
98 #define KSL_LEVEL 0x40
99 #define KSL_MASK 0xc0 /* Envelope scaling bits */
100 #define TOTAL_LEVEL_MASK 0x3f /* Strength (volume) of OP */
103 * Attack / Decay rate (0x60 to 0x75)
105 #define ATTACK_DECAY 0x60
106 #define ATTACK_MASK 0xf0
107 #define DECAY_MASK 0x0f
110 * Sustain level / Release rate (0x80 to 0x95)
112 #define SUSTAIN_RELEASE 0x80
113 #define SUSTAIN_MASK 0xf0
114 #define RELEASE_MASK 0x0f
117 * Wave select (0xE0 to 0xF5)
119 #define WAVE_SELECT 0xe0
122 * Offsets to the register banks for voices. Just add to the
123 * voice number to get the register number.
125 * F-Number low bits (0xA0 to 0xA8).
127 #define FNUM_LOW 0xa0
130 * F-number high bits / Key on / Block (octave) (0xB0 to 0xB8)
132 #define KEYON_BLOCK 0xb0
133 #define KEYON_BIT 0x20
134 #define BLOCKNUM_MASK 0x1c
135 #define FNUM_HIGH_MASK 0x03
138 * Feedback / Connection (0xc0 to 0xc8)
140 * These registers have two new bits when the OPL-3 mode
141 * is selected. These bits controls connecting the voice
142 * to the stereo channels. For 4 OP voices this bit is
143 * defined in the second half of the voice (add 3 to the
144 * register offset).
146 * For 4 OP voices the connection bit is used in the
147 * both halves (gives 4 ways to connect the operators).
149 #define FEEDBACK_CONNECTION 0xc0
150 #define FEEDBACK_MASK 0x0e /* Valid just for 1st OP of a voice */
151 #define CONNECTION_BIT 0x01
153 * In the 4 OP mode there is four possible configurations how the
154 * operators can be connected together (in 2 OP modes there is just
155 * AM or FM). The 4 OP connection mode is defined by the rightmost
156 * bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves.
158 * First half Second half Mode
160 * +---+
161 * v |
162 * 0 0 >+-1-+--2--3--4-->
166 * +---+
167 * | |
168 * 0 1 >+-1-+--2-+
169 * |->
170 * >--3----4-+
172 * +---+
173 * | |
174 * 1 0 >+-1-+-----+
175 * |->
176 * >--2--3--4-+
178 * +---+
179 * | |
180 * 1 1 >+-1-+--+
182 * >--2--3-+->
184 * >--4----+
186 #define STEREO_BITS 0x30 /* OPL-3 only */
187 #define VOICE_TO_LEFT 0x10
188 #define VOICE_TO_RIGHT 0x20
191 * Definition table for the physical voices
194 struct physical_voice_info {
195 unsigned char voice_num;
196 unsigned char voice_mode; /* 0=unavailable, 2=2 OP, 4=4 OP */
197 unsigned short ioaddr; /* I/O port (left or right side) */
198 unsigned char op[4]; /* Operator offsets */
202 * There is 18 possible 2 OP voices
203 * (9 in the left and 9 in the right).
204 * The first OP is the modulator and 2nd is the carrier.
206 * The first three voices in the both sides may be connected
207 * with another voice to a 4 OP voice. For example voice 0
208 * can be connected with voice 3. The operators of voice 3 are
209 * used as operators 3 and 4 of the new 4 OP voice.
210 * In this case the 2 OP voice number 0 is the 'first half' and
211 * voice 3 is the second.
214 #define USE_LEFT 0
215 #define USE_RIGHT 1
217 static struct physical_voice_info pv_map[18] =
219 /* No Mode Side OP1 OP2 OP3 OP4 */
220 /* --------------------------------------------------- */
221 { 0, 2, USE_LEFT, {0x00, 0x03, 0x08, 0x0b}},
222 { 1, 2, USE_LEFT, {0x01, 0x04, 0x09, 0x0c}},
223 { 2, 2, USE_LEFT, {0x02, 0x05, 0x0a, 0x0d}},
225 { 3, 2, USE_LEFT, {0x08, 0x0b, 0x00, 0x00}},
226 { 4, 2, USE_LEFT, {0x09, 0x0c, 0x00, 0x00}},
227 { 5, 2, USE_LEFT, {0x0a, 0x0d, 0x00, 0x00}},
229 { 6, 2, USE_LEFT, {0x10, 0x13, 0x00, 0x00}}, /* Used by percussive voices */
230 { 7, 2, USE_LEFT, {0x11, 0x14, 0x00, 0x00}}, /* if the percussive mode */
231 { 8, 2, USE_LEFT, {0x12, 0x15, 0x00, 0x00}}, /* is selected */
233 { 0, 2, USE_RIGHT, {0x00, 0x03, 0x08, 0x0b}},
234 { 1, 2, USE_RIGHT, {0x01, 0x04, 0x09, 0x0c}},
235 { 2, 2, USE_RIGHT, {0x02, 0x05, 0x0a, 0x0d}},
237 { 3, 2, USE_RIGHT, {0x08, 0x0b, 0x00, 0x00}},
238 { 4, 2, USE_RIGHT, {0x09, 0x0c, 0x00, 0x00}},
239 { 5, 2, USE_RIGHT, {0x0a, 0x0d, 0x00, 0x00}},
241 { 6, 2, USE_RIGHT, {0x10, 0x13, 0x00, 0x00}},
242 { 7, 2, USE_RIGHT, {0x11, 0x14, 0x00, 0x00}},
243 { 8, 2, USE_RIGHT, {0x12, 0x15, 0x00, 0x00}}