1 #include "DasherModule.h"
15 // 5 = Eyetracker mode
18 // 8 = Button mode (menu)
19 // 9 = One button filter (obsolete?)
20 // 10 = Button mode (static 3)
21 // 11 = Button mode (static 4)
22 // 12 = Button mode (alternating)
23 // 13 = Button mode (compass)
24 // 14 = Two button dynamic filter (Radford mode)
25 // 15 = Stylus input filter
26 // 16 = Joystick input
27 // 17 = Discrete joystick
30 CDasherModule::CDasherModule(Dasher::CEventHandler
* pEventHandler
, CSettingsStore
* pSettingsStore
, ModuleID_t iID
, int iType
, const char *szName
)
31 : CDasherComponent(pEventHandler
, pSettingsStore
) {
38 ModuleID_t
CDasherModule::GetID() {
42 int CDasherModule::GetType() {
46 const char *CDasherModule::GetName() {
50 void CDasherModule::Ref() {
54 void CDasherModule::Unref() {