2 {\fonttbl{\f0\froman Tms Rmn;}{\f1\fdecor Symbol;}{\f2\fswiss Helv;}
3 {\f3\fmodern Courier;\f4\fswiss MS Sans Serif;\f5\fswiss Helvitica;}
4 {\f6\fswiss Arial;\f7\fswiss Arial Super;\f8\fswiss MS Serif;}
5 {\f9\froman Times;\f10\froman Times New Roman;}
11 \red127\green127\blue0;
13 \red127\green0\blue127;
14 \red0\green127\blue127;
15 \red127\green127\blue127;
16 \red192\green192\blue192;
19 \red255\green255\blue0;
21 \red255\green0\blue255;
22 \red0\green255\blue255;
23 \red255\green255\blue255;}
25 {${\footnote $ Tutorial}
26 #{\footnote # Tutorial}
28 {\keepn\sb50\sa50\f2\fs24\b\cf12 Tutorial \fs20\par}
29 Initially, the characters appear in boxes in a vertical column on the right hand side (figure 1). Start by clicking the left mouse button near the cross-hair move the pointer towards the first letter you want to write. e.g. 't'.\par
31 \{bmc dasher1.bmp\} \par
32 Figure 1: Initial configuration.\par
34 The display will start to zoom in towards the 't' (figure 2).\par
36 \{bmc dasher2.bmp\} \par
37 Figure 2: Writing 't'.\par
40 You can stop at any time by clicking on the left mouse button. \par
42 The horizontal direction controls the rate of zooming in. Moving the pointer to the right zooms in. Moving the pointer to the left zooms out. The vertical co-ordinates determines the place which is being zoomed in on. As the desired letter moves towards the crosshair, further letters can be selected by searching within the box of the current letter. In figure 3, 'h' is being selected. \par
44 \{bmc dasher3.bmp\} \par
45 Figure 3: Writing 't' followed by 'h'.\par
47 Always look inside the current letter for the next letter. For example, to write 'the', point at the 'e' within 'h' (figure 4).\par
48 \{bmc dasher4.bmp\} \par
49 Figure 4: How to write 'the'.\par
51 An easy mistake to make is to go for the first e you see, and not the 'e' within 't' (figure 5).\par
53 \{bmc dasher5.bmp\} \par
54 Figure 5: How not to write 'the'.\par
56 The text box above the display shows what is being written. To start again, tap New
58 {${\footnote $ Training Dasher}
59 #{\footnote # Training}
61 {\keepn\sb50\sa50\f2\fs24\b\cf12 Training Dasher \fs20\par}
64 Dasher uses two files to learn the language that you're writing.\par
66 The first is <DASHER_DIR>\dasher.rc\training*.txt (the precise file depends on the language), and this is supplied with Dasher. It is responsible for the initial training.\par
68 The second is c:\Documents and Settings\<USERNAME>\Application Data\dasher.rc\training*.txt. This contains text that you have written while using Dasher, allowing it to learn new words and your style of writing. Over time, Dasher will adapt to you in order to allow you to write faster.\par
71 {${\footnote $ Entering text into other programs}
72 #{\footnote # Enteringtext}
74 {\keepn\sb50\sa50\f2\fs24\b\cf12 Entering text into other programs \fs20\par}
76 Either copy and paste from the Dasher edit box in roder to copy text to a new application, or switch on "Enter text other application" mode and Dasher will write directly into the selected window.\par
79 {${\footnote $ View menu}
80 #{\footnote # Viewmenu}
82 {\keepn\sb50\sa50\f2\fs24\b\cf12 View menu \fs20\par}
85 Alters the direction that the text moves in. If set to "Alphabet defined", the alphabet file will choose the appropriate direction for the alphabet.\par
88 Configures the toolbar\par
91 Controls whether the {\uldb Speed slider}{\v Speedslider} is displayed or not\par
94 If switched on, the relative sizes of the edit box and the Dasher canvas will be kept the same
96 {${\footnote $ Speed slider}
97 #{\footnote # Speedslider}
99 {\keepn\sb50\sa50\f2\fs24\b\cf12 Speed slider \fs20\par}
101 The speed slider controls how fast Dasher will move. Drag it to the right to go faster.
103 {${\footnote $ Options Menu}
104 #{\footnote # OptionsMenu}
106 {\keepn\sb50\sa50\f2\fs24\b\cf12 Options Menu \fs20\par}
108 {\b Edit general options}\par
109 Opens the {\uldb General Options}{\v GeneralOptions} menu\par
111 {\b Edit advanced options}\par
112 Opens the {\uldb Advanced Options}{\v AdvancedOptions} menu\par
115 Allows you to choose the alphabet you want\par
118 Allows you to choose the colour scheme you want\par
120 {\b File encoding}\par
121 Alters the format the files are saved in. You should not normally change this.\par
124 Alters the size of the moving characters\par
126 {\b Editing font}\par
127 Alters the font used in the edit box\par
130 Alters the font used for the moving characters\par
133 Resets the fonts to the default fonts\par
135 {\b Enter text into other window}\par
136 This causes Dasher to enter text into whichever window is selected\par
138 {\b Control mode}\par
139 This causes an extra node to appear at the bottom of the alphabet. Here, you can edit text directly from within Dasher, cause Dasher to speak text that you have entered and stop or pause Dasher.
141 {${\footnote $ General Options}
142 #{\footnote # GeneralOptions}
144 {\keepn\sb50\sa50\f2\fs24\b\cf12 General Options \fs20\par}
146 {\b One dimensional mode}\par
147 Maps the Y coordinate of the mouse position to an X/Y coordinate\par
149 {\b Eyetracker mode}\par
150 Behaves like one dimensional mode near the right hand edge of the screen, and normally elsewhere\par
152 {\b Start on left mouse button}\par
153 The left mouse button starts and stops Dasher\par
155 {\b Start on space bar}\par
156 The space bar starts and stops Dasher\par
158 {\b Pause outside window}\par
159 Moving the mouse pointer outside the window pauses Dasher\par
161 {\b On mouse position}\par
162 When Dasher is paused, a red box appears. Hold the cursor inside the red box until a yellow box appears. Hold the cursor inside the yellow box. Dasher will then start.\par
164 {\b Speak on stop}\par
165 Dasher will speak newly entered text when stopped\par
167 {\b Draw outlines around boxes}\par
168 Each box will have an outline drawn around it to make it more obvious\par
170 {\b Timestamp new files}\par
171 Each file will have the current time in its filename\par
173 {\b Copy all on stop}\par
174 When stopped, Dasher will copy all text to the clipboard automatically\par
176 {\b Draw mouse position}\par
177 Dasher will draw a box where the logical position of the pointer is. This works well in one dimensional mode.\par
179 {\b Draw mouse line}\par
180 Dasher will draw a line between the crosshairs and the current logical pointer position\par
182 {\b Use preferred colours}\par
183 Dasher will automatically switch colour scheme to the one defined in the alphabet file for the chosen alphabet
185 {${\footnote $ Advanced Options}
186 #{\footnote # AdvancedOptions}
188 {\keepn\sb50\sa50\f2\fs24\b\cf12 Advanced Options \fs20\par}
190 {\b Scale the Y input by this amount}\par
191 This defines the number of pixels of Y input that should cover the entire canvas in one dimensional mode\par
193 {\b Distance from centre line for start on mouse position}\par
194 This defines the number of pixels from the centre line that the start on mouse position boxes will appear at\par
196 {\b Degree of uniformity}\par
197 This defines how uniform the size of boxes will be. At higher values, the boxes will be closer to being the same size. This may reduce your writing speed
199 {${\footnote $ Feedback}
200 #{\footnote # Feedback}
202 {\keepn\sb50\sa50\f2\fs24\b\cf12 Feedback \fs20\par}
204 The Dasher website is at http://www.inference.phy.cam.ac.uk/dasher . The Dasher authors may be contacted at dasher@mrao.cam.ac.uk\par