2017-09-03 |
Ketmar Dark | mplat bug: it was EXTREMELY wise to ask monster grid...
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2017-09-03 |
Ketmar Dark | Holmes: option to highlight panel cells in grid
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2017-09-03 |
Ketmar Dark | cosmetix
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2017-09-03 |
Ketmar Dark | holmes cosmetix
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2017-09-03 |
Ketmar Dark | game should write stack trace on exceptions now
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2017-09-03 |
Ketmar Dark | "hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-02 |
Ketmar Dark | some code to squash monsters and players by mplats...
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2017-09-02 |
Ketmar Dark | some accessors to publish more properties
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2017-09-02 |
Ketmar Dark | correctly freeing dynrecords; as a consequence, no...
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2017-09-02 |
Ketmar Dark | particles: water cosmetix
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2017-09-02 |
Ketmar Dark | particles: still emit water if player fell into water...
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2017-09-02 |
Ketmar Dark | particles: sparks should die in liquid (pshhhhh!)
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2017-09-02 |
Ketmar Dark | particles: fixed "in liquid" check bug
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2017-09-02 |
Ketmar Dark | more particles code; still somewhat buggy with mplats...
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog: bugfix
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog
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2017-09-02 |
Ketmar Dark | don't turn off monsters in CTF
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2017-09-02 |
Ketmar Dark | particles: removed unused water code
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2017-09-02 |
Ketmar Dark | particles: water and bubbles
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2017-09-02 |
Ketmar Dark | particles: new blood seems to work (albeit small raycaster...
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2017-09-02 |
Ketmar Dark | new code for blood particles (other particles are turned...
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2017-09-02 |
Ketmar Dark | saving all panels to savegame, 'cause why not
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2017-09-02 |
Ketmar Dark | loading game now properly fixes enabled/disabled state...
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2017-09-02 |
Ketmar Dark | hacked in on/off triggers for lifts
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part two
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one
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2017-09-01 |
Ketmar Dark | "dbg_scale" debug variable
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2017-09-01 |
Ketmar Dark | faster particles awakening
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2017-09-01 |
Ketmar Dark | saving/loading moving panels
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2017-09-01 |
Ketmar Dark | moving platforms experiment (DO NOT USE YET!)
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2017-09-01 |
Ketmar Dark | slightly faster (i hope) particles
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2017-09-01 |
Ketmar Dark | finally fixed (i hope) orthotrace bug; turned on orthotrace...
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2017-09-01 |
Ketmar Dark | removed unused code from particle system
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2017-09-01 |
Ketmar Dark | cosmetix
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commit | commitdiff | tree |
2017-09-01 |
Ketmar Dark | do not turn off mosters in DM games (Jah request)
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes
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2017-09-01 |
Ketmar Dark | xdynrec: some hackcode cleanup
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2017-09-01 |
Ketmar Dark | xdynrec: Variant API
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2017-09-01 |
Ketmar Dark | added masterserver sources
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2017-09-01 |
Ketmar Dark | removed src/sheditor (obsolete and unused code)
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2017-09-01 |
Ketmar Dark | clearing input buffer after loading a map (fixes occasional...
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay...
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly...
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2017-09-01 |
Ketmar Dark | removed some debug output
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2017-09-01 |
Ketmar Dark | save/load seems to work now
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commit | commitdiff | tree |
2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup
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2017-09-01 |
Ketmar Dark | Holmes can draw triggers now
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2017-09-01 |
Ketmar Dark | some triggers are working now
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers...
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2017-08-31 |
Ketmar Dark | cosmetix in textmaps: tried to make it even faster...
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2017-08-31 |
Ketmar Dark | made textmap parsing three times faster
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2017-08-31 |
Ketmar Dark | Holmes, please, there are no criminals in dedicated...
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2017-08-31 |
Ketmar Dark | fixed wadcvt compiling
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2017-08-31 |
Ketmar Dark | textmap: dramatically increased text map parsing speed...
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2017-08-31 |
Ketmar Dark | added "dbg_scale_half" experimental deBUG mode
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2017-08-31 |
Ketmar Dark | removed one debug message
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2017-08-31 |
Ketmar Dark | added some alternative texture names ==> simple zipping...
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2017-08-30 |
Ketmar Dark | textmap: mosnterid in triggers is fuckin' special ...
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2017-08-30 |
Ketmar Dark | typo in mapcvt: microseconds -> milliseconds
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2017-08-30 |
Ketmar Dark | relaxed map reader, so "bloodlust", for example, is...
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2017-08-30 |
Ketmar Dark | moved tools to separate directory; moved "mapdef.txt...
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2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes
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2017-08-30 |
Ketmar Dark | more cosmetix
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2017-08-30 |
Ketmar Dark | cosmetic fixes, optimization flag changes
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2017-08-30 |
Ketmar Dark | renamed `grid.atPoint` to `grid.atCellInPoint`
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2017-08-30 |
Ketmar Dark | `atPoint` grid enumerator (for .. in)
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2017-08-30 |
Ketmar Dark | hashtable: StrInt hash
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for...
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2017-08-29 |
Ketmar Dark | the game is able to read text maps now (WARNING! the...
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2017-08-29 |
Ketmar Dark | textmap cosmetix
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commit | commitdiff | tree |
2017-08-29 |
Ketmar Dark | textmap: binary i/o seems to work!
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2017-08-29 |
Ketmar Dark | some fixes for recursive grid queries (grid doesn't...
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2017-08-29 |
Ketmar Dark | weapon hitscan should be a little faster now
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2017-08-29 |
Ketmar Dark | grid: slightly faster cell skipping
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2017-08-29 |
Ketmar Dark | grid: strict horizontal/vertical trace accelerator...
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2017-08-29 |
Ketmar Dark | more enumerators in hashtable
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2017-08-29 |
Ketmar Dark | less log spam in model loader (hack!)
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2017-08-28 |
Ketmar Dark | completely rebindable keyboard and mouse in Holmes
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2017-08-28 |
Ketmar Dark | Holmes UI window title fix
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commit | commitdiff | tree |
2017-08-28 |
Ketmar Dark | added lights for some items
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2017-08-28 |
Ketmar Dark | cosmetix
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commit | commitdiff | tree |
2017-08-28 |
Ketmar Dark | Holmes cursor shadow cosmetix
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2017-08-28 |
Ketmar Dark | Holmes UI: events now can be compared with strings
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2017-08-28 |
Ketmar Dark | F1 in Holmes now shows simple help
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2017-08-28 |
Ketmar Dark | some changes in internal logic of Holmes UI
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commit | commitdiff | tree |
2017-08-28 |
Ketmar Dark | more Holmes UI cosmetix
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commit | commitdiff | tree |
2017-08-28 |
Ketmar Dark | Holmes UI fixes
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commit | commitdiff | tree |
2017-08-28 |
Ketmar Dark | fixed bug with Holmes font rendering
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2017-08-27 |
Ketmar Dark | slightly faster outline rendering (draw hline as GL_LINE...
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2017-08-27 |
Ketmar Dark | cosmetix
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commit | commitdiff | tree |
2017-08-27 |
Ketmar Dark | Holmes' outline fixes; outlines are colored now
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2017-08-27 |
Ketmar Dark | Holmes cosmetix
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commit | commitdiff | tree |
2017-08-27 |
Ketmar Dark | slightly better outlining in Holmes
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2017-08-27 |
Ketmar Dark | panel outlines in Holmes
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commit | commitdiff | tree |
2017-08-27 |
Ketmar Dark | cosmetix in Holmes UI
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commit | commitdiff | tree |
2017-08-27 |
Ketmar Dark | Holmes should eat player keys now
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2017-08-27 |
Ketmar Dark | Holmes UI is more important than console! ;-)
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2017-08-27 |
Ketmar Dark | simple UI subsystem for Holmes (yay, now we have two!)
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2017-08-27 |
Ketmar Dark | textmap code cleanup
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2017-08-27 |
Ketmar Dark | darken title/game instead of lighten
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