Really low graphics patch thanks to Stephan Beyer
[crack-attack.git] / src / obj_garbage_thick_middle.cxx
blobfbc26b55da467aa017bd9d487a09a60a206d74a7
1 /*
2 * garbage_thick_middle.cxx
3 * Daniel Nelson - 9/1/0
5 * Copyright (C) 2000 Daniel Nelson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
22 * 174 W. 18th Ave.
23 * Columbus, OH 43210
25 * Generates a display list for the middle of thick garbage.
28 #include <GL/glut.h>
30 #ifndef _WIN32
31 #else
32 # include <glext.h>
33 #endif
35 using namespace std;
37 #include "Game.h"
38 #include "Displayer.h"
40 GLuint Displayer::garbage_thick_middle_list;
42 void Displayer::generateGarbageThickMiddleList ( )
44 garbage_thick_middle_list = glGenLists(1);
46 glEnableClientState(GL_VERTEX_ARRAY);
47 glEnableClientState(GL_NORMAL_ARRAY);
48 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
50 glNewList(garbage_thick_middle_list, GL_COMPILE);
52 GLfloat vertices_0[3 * 4] = {
53 1.0f, -1.0f, -1.0f,
54 -1.0f, -1.0f, -1.0f,
55 1.0f, 1.0f, -1.0f,
56 -1.0f, 1.0f, -1.0f
59 GLfloat vertices_1[3 * 4] = {
60 -1.0f, -1.0f, 1.0f,
61 1.0f, -1.0f, 1.0f,
62 -1.0f, 1.0f, 1.0f,
63 1.0f, 1.0f, 1.0f
66 GLfloat normals_0[3 * 4] = {
67 0.0f, 0.0f, -1.0f,
68 0.0f, 0.0f, -1.0f,
69 0.0f, 0.0f, -1.0f,
70 0.0f, 0.0f, -1.0f
73 GLfloat normals_1[3 * 4] = {
74 0.0f, 0.0f, 1.0f,
75 0.0f, 0.0f, 1.0f,
76 0.0f, 0.0f, 1.0f,
77 0.0f, 0.0f, 1.0f
80 GLfloat tex_coords_0[3 * 4];
81 for (int n = 3 * 4; n--; )
82 tex_coords_0[n] = vertices_0[n] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER;
84 GLfloat tex_coords_1[3 * 4];
85 for (int n = 3 * 4; n--; )
86 tex_coords_1[n] = vertices_1[n] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER;
88 glVertexPointer(3, GL_FLOAT, 0, vertices_0);
89 glNormalPointer(GL_FLOAT, 0, normals_0);
90 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_0);
91 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
93 glVertexPointer(3, GL_FLOAT, 0, vertices_1);
94 glNormalPointer(GL_FLOAT, 0, normals_1);
95 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_1);
96 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
98 glEndList();
100 glDisableClientState(GL_VERTEX_ARRAY);
101 glDisableClientState(GL_NORMAL_ARRAY);
102 glDisableClientState(GL_TEXTURE_COORD_ARRAY);