3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
52 /* static */ class X
{
54 static void gameStart ( );
55 static void timeStep ( );
56 static void modifyHeadlightColor ( GLfloat headlight_color
[3] );
57 static void notifyImpact ( Garbage
&garbage
);
58 static void notifyShatter ( Garbage
&garbage
);
60 static inline bool reverseControls ( )
62 return reverse_controls
!= 0;
65 static inline bool invisibleSwapper ( )
67 return swapper_alpha
!= GC_INVISIBLE_MAX_ALPHA
;
70 static inline bool needDrawSwapper ( )
72 return swapper_alpha
> 0;
75 static inline GLfloat
swapperAlpha ( )
77 assert(needDrawSwapper());
78 return swapper_alpha
* (1.0f
/ (float) GC_INVISIBLE_MAX_ALPHA
);
81 static inline bool crazyLights ( )
83 return light_mode
!= -1 && (light_mode
& (1 << 0));
86 static inline bool wildActive ( )
88 return wild_count
!= 0;
91 static inline bool wildAllowed ( )
93 return wild_count
!= GC_MAX_WILD_NUMBER
;
96 static inline void activateWild ( Block
&block
)
98 assert(wildAllowed());
101 for (n
= 0; wilds
[n
].active
; n
++);
105 wilds
[n
].active
= true;
106 wilds
[n
].block
= &block
;
107 wilds
[n
].flavor
= Random::number(BF_WILD
+ 1);
108 wilds
[n
].alarm
= 180;
113 static inline int wildFlavor ( Block
&block
)
115 assert(block
.flavor
== BF_WILD
);
117 if (wilds
[block
.X
].alarm
>= GC_WILD_POLYMORPH_PERIOD
)
118 return wilds
[block
.X
].flavor
;
123 static inline Wild
&wild ( Block
&block
)
125 assert(block
.flavor
== BF_WILD
);
127 return wilds
[block
.X
];
130 static inline void deactivateWild ( Block
&block
)
132 assert(block
.flavor
== BF_WILD
);
134 wilds
[block
.X
].active
= false;
138 static inline bool specialColorActive ( )
140 return special_color_count
!= 0;
143 static inline bool specialColorAllowed ( )
145 return special_color_count
!= GC_MAX_SPECIAL_COLOR_NUMBER
;
148 static inline void activateSpecialColor ( Block
&block
)
150 assert(specialColorAllowed());
152 // sloppy but effective way of insuring each special color block's gleam
154 block
.X
= Random::number2((1 << 20));
155 special_color_count
++;
158 static inline void deactivateSpecialColor ( )
160 special_color_count
--;
163 static int reverse_controls
;
164 static int invisible_swapper
;
165 static int crazy_lights
;
167 static int swapper_alpha
;
169 static int light_mode
;
170 static int light_alarm
;
171 static const GLfloat light_level_map
[6][3];
173 static int wild_count
;
174 static Wild wilds
[GC_MAX_WILD_NUMBER
];
176 static int special_color_count
;