3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
40 #define GF_GRAY (1) // hard to destroy
41 #define GF_BLACK (2) // very hard to destroy
42 #define GF_WHITE (3) // crazy lights
43 #define GF_COLOR_1 (4) // sprinkling of 1x1's
44 #define GF_COLOR_2 (5) // shatters to normal garbage
45 #define GF_COLOR_3 (6) // invisible swapper
46 #define GF_COLOR_4 (7) // reverse controls
47 #define GF_COLOR_5 (8) // tall garbage
51 #define GF_SHATTER_TO_NORMAL_GARBAGE (GF_COLOR_2)
52 #define GF_REVERSE_CONTROLS (GF_COLOR_4)
53 #define GF_INVISIBLE_SWAPPER (GF_COLOR_3)
54 #define GF_CRAZY_LIGHTS (GF_WHITE)
57 #define GS_STATIC (1 << 0)
58 #define GS_FALLING (1 << 1)
59 #define GS_AWAKING (1 << 2)
60 #define GS_SHATTERING (1 << 3)
66 void initializeStatic ( int _x
, int _y
, int _height
, int _width
,
68 void initializeFalling ( int _x
, int _y
, int _height
, int _width
,
70 void initializeAwaking ( int _x
, int _y
, int _height
, int pop_delay
,
71 int awake_delay
, ComboTabulator
*combo
, int _pop_color
);
72 void timeStep ( int &l_x
, int &l_y
);
73 void startFalling ( ComboTabulator
*combo
= NULL
, bool no_hang
= false,
74 bool self_call
= false );
75 void startShattering ( int &s_x
, int s_y
, int &pop_delay
, int awake_delay
,
76 ComboTabulator
*combo
);
78 bool considerShattering ( Garbage
*due_to
)
80 * The grid is asking us if we should shatter due to the fact that our
81 * neighbor - due_to - is shattering. If due_to is null, we are shattering
82 * because of a neighboring elimination. Parts of the black garbage
83 * algorithm are handled in Grid.cxx
86 if (!due_to
) return true;
87 if (flavor
== GF_GRAY
)
88 if (due_to
->flavor
== GF_GRAY
)
92 if (flavor
== GF_BLACK
)
93 if (due_to
->flavor
== GF_BLACK
)
97 if (due_to
->flavor
== GF_GRAY
)
112 // garbage dimensions
115 // find position control; GC_STEPS_PER_GRID number of increments per grid
121 // time until awakening
124 // number of sections popped in awaking garbage
127 // true if we're in an initial fall
130 // next direction of rotation upon popping
136 // the block color before popping
140 // combo to pass on upon awakening
141 ComboTabulator
*awaking_combo
;