3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
31 #define CC_LEFT (1 << 0)
32 #define CC_RIGHT (1 << 1)
33 #define CC_UP (1 << 2)
34 #define CC_DOWN (1 << 3)
35 #define CC_SWAP (1 << 4)
36 #define CC_ADVANCE (1 << 5)
37 #define CC_PAUSE (1 << 6)
39 /* static */ class Controller
{
41 static void gameStart ( );
42 static void keyboardPlay ( unsigned char key
, int x
, int y
);
43 static void keyboardUpPlay ( unsigned char key
, int x
, int y
);
44 static void specialPlay ( int key
, int x
, int y
);
45 static void specialUpPlay ( int key
, int x
, int y
);
46 static void keyboardMeta ( unsigned char key
, int x
, int y
);
47 static void keyboardUpMeta ( unsigned char key
, int x
, int y
);
48 static void specialMeta ( int key
, int x
, int y
);
49 static void specialUpMeta ( int key
, int x
, int y
);
50 static void entry ( int mouse_state
);
52 static inline int moveCommand ( )
53 { return state
& (CC_LEFT
| CC_RIGHT
| CC_UP
| CC_DOWN
); }
55 static inline bool swapCommand ( )
56 { return state
& CC_SWAP
; }
58 static inline bool advanceCommand ( )
59 { return state
& CC_ADVANCE
; }
61 static inline bool pauseCommand ( )
62 { return state
& CC_PAUSE
; }