3 * Daniel Nelson - 11/9/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
25 * Build the name texture.
35 #include "Displayer.h"
37 #include "MetaState.h"
38 #include "Communicator.h"
40 GLuint
Displayer::name_texture
;
42 void Displayer::generateNameTexture ( )
44 glGenTextures(1, &name_texture
);
46 glBindTexture(GL_TEXTURE_2D
, name_texture
);
48 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
49 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
50 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
51 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
53 GLubyte texture
[DC_NAME_TEX_LENGTH_T
][DC_NAME_TEX_LENGTH_S
][3];
54 for (int t
= DC_NAME_TEX_LENGTH_T
; t
--; )
55 for (int s
= DC_NAME_TEX_LENGTH_S
; s
--; )
56 texture
[t
][s
][0] = texture
[t
][s
][1] = texture
[t
][s
][2] = 0;
58 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB
, DC_NAME_TEX_LENGTH_S
,
59 DC_NAME_TEX_LENGTH_T
, GL_FALSE
, GL_RGB
, GL_UNSIGNED_BYTE
, texture
);
61 if (MetaState::mode
& CM_SOLO
) {
63 int width
= String::stringWidth(MetaState::player_name
,
64 DC_NAME_TEX_LENGTH_S
);
66 GLubyte
*name_subtexture
= new GLubyte
[DC_LETTER_TEX_LENGTH
* width
* 4];
67 String::fillStringTexture(MetaState::player_name
, name_subtexture
, width
);
69 glTexSubImage2D(GL_TEXTURE_2D
, 0, (DC_NAME_TEX_LENGTH_S
- width
) / 2,
70 (DC_NAME_TEX_LENGTH_T
- DC_LETTER_TEX_LENGTH
) / 2, width
,
71 DC_LETTER_TEX_LENGTH
, GL_RGBA
, GL_UNSIGNED_BYTE
, name_subtexture
);
73 if (name_subtexture
!= null
) {
74 delete [] name_subtexture
;
75 name_subtexture
= null
;
81 GLubyte
*string_subtexture
;
83 width
= String::stringWidth(DC_VS_STRING
, DC_NAME_TEX_LENGTH_S
);
85 string_subtexture
= new GLubyte
[DC_LETTER_TEX_LENGTH
* width
* 4];
86 String::fillStringTexture(DC_VS_STRING
, string_subtexture
, width
);
88 glTexSubImage2D(GL_TEXTURE_2D
, 0, (DC_NAME_TEX_LENGTH_S
- width
) / 2,
89 (DC_NAME_TEX_LENGTH_T
- DC_LETTER_TEX_LENGTH
) / 2, width
,
90 DC_LETTER_TEX_LENGTH
, GL_RGBA
, GL_UNSIGNED_BYTE
, string_subtexture
);
92 if (string_subtexture
!= null
) {
93 delete [] string_subtexture
;
94 string_subtexture
= null
;
97 width
= String::stringWidth(MetaState::player_name
, DC_NAME_TEX_LENGTH_S
);
99 string_subtexture
= new GLubyte
[DC_LETTER_TEX_LENGTH
* width
* 4];
100 String::fillStringTexture(MetaState::player_name
, string_subtexture
, width
);
102 if (width
>= 2 * DC_NAME_TEX_LENGTH_S
/ 3)
105 x
= ((2 * DC_NAME_TEX_LENGTH_S
/ 3) - width
) / 2;
106 glTexSubImage2D(GL_TEXTURE_2D
, 0, x
, 0, width
,
107 DC_LETTER_TEX_LENGTH
, GL_RGBA
, GL_UNSIGNED_BYTE
, string_subtexture
);
109 if (string_subtexture
!= null
) {
110 delete [] string_subtexture
;
111 string_subtexture
= null
;
114 width
= String::stringWidth(Communicator::opponent_name
,
115 DC_NAME_TEX_LENGTH_S
);
117 string_subtexture
= new GLubyte
[DC_LETTER_TEX_LENGTH
* width
* 4];
118 String::fillStringTexture(Communicator::opponent_name
, string_subtexture
,
121 if (width
>= 2 * DC_NAME_TEX_LENGTH_S
/ 3)
122 x
= DC_NAME_TEX_LENGTH_S
- width
;
124 x
= DC_NAME_TEX_LENGTH_S
- width
125 - ((2 * DC_NAME_TEX_LENGTH_S
/ 3) - width
) / 2;
126 glTexSubImage2D(GL_TEXTURE_2D
, 0, x
,
127 DC_NAME_TEX_LENGTH_T
- DC_LETTER_TEX_LENGTH
, width
,
128 DC_LETTER_TEX_LENGTH
, GL_RGBA
, GL_UNSIGNED_BYTE
, string_subtexture
);
130 if (string_subtexture
!= null
) {
131 delete [] string_subtexture
;
132 string_subtexture
= null
;