3 * Daniel Nelson - 11/12/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
25 * Generates a display list for the cute li'l purple garbage blocks.
35 #include "Displayer.h"
37 GLuint
Displayer::garbage_small_list
;
39 void Displayer::generateGarbageSmallList ( )
41 garbage_small_list
= glGenLists(1);
43 glEnableClientState(GL_VERTEX_ARRAY
);
44 glEnableClientState(GL_NORMAL_ARRAY
);
45 glEnableClientState(GL_TEXTURE_COORD_ARRAY
);
47 glNewList(garbage_small_list
, GL_COMPILE
);
49 GLfloat vertices_0
[3 * 18] = {
70 GLfloat vertices_1
[3 * 8] = {
81 GLfloat vertices_2
[3 * 8] = {
92 GLfloat vertices_3
[3 * 4] = {
99 GLfloat vertices_4
[3 * 4] = {
106 GLfloat vertices_5
[3 * 8] = {
117 GLfloat vertices_6
[3 * 8] = {
128 GLfloat normals_0
[3 * 18] = {
149 GLfloat normals_1
[3 * 8] = {
160 GLfloat normals_2
[3 * 8] = {
171 GLfloat normals_3
[3 * 4] = {
178 GLfloat normals_4
[3 * 4] = {
185 GLfloat normals_5
[3 * 8] = {
196 GLfloat normals_6
[3 * 8] = {
207 GLfloat tex_coords_0
[3 * 18];
208 for (int n
= 3 * 18; n
--; )
209 tex_coords_0
[n
] = vertices_0
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
211 GLfloat tex_coords_1
[3 * 8];
212 for (int n
= 3 * 8; n
--; )
213 tex_coords_1
[n
] = vertices_1
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
215 GLfloat tex_coords_2
[3 * 8];
216 for (int n
= 3 * 8; n
--; )
217 tex_coords_2
[n
] = vertices_2
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
219 GLfloat tex_coords_3
[3 * 4];
220 for (int n
= 3 * 4; n
--; )
221 tex_coords_3
[n
] = vertices_3
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
223 GLfloat tex_coords_4
[3 * 4];
224 for (int n
= 3 * 4; n
--; )
225 tex_coords_4
[n
] = vertices_4
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
227 GLfloat tex_coords_5
[3 * 8];
228 for (int n
= 3 * 8; n
--; )
229 tex_coords_5
[n
] = vertices_5
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
231 GLfloat tex_coords_6
[3 * 8];
232 for (int n
= 3 * 8; n
--; )
233 tex_coords_6
[n
] = vertices_6
[n
] * DC_GARBAGE_LIGHTMAP_COORD_CONVERTER
;
235 glVertexPointer(3, GL_FLOAT
, 0, vertices_0
);
236 glNormalPointer(GL_FLOAT
, 0, normals_0
);
237 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_0
);
238 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 18);
240 glVertexPointer(3, GL_FLOAT
, 0, vertices_1
);
241 glNormalPointer(GL_FLOAT
, 0, normals_1
);
242 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_1
);
243 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 8);
245 glVertexPointer(3, GL_FLOAT
, 0, vertices_2
);
246 glNormalPointer(GL_FLOAT
, 0, normals_2
);
247 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_2
);
248 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 8);
250 glVertexPointer(3, GL_FLOAT
, 0, vertices_3
);
251 glNormalPointer(GL_FLOAT
, 0, normals_3
);
252 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_3
);
253 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
255 glVertexPointer(3, GL_FLOAT
, 0, vertices_4
);
256 glNormalPointer(GL_FLOAT
, 0, normals_4
);
257 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_4
);
258 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
260 glVertexPointer(3, GL_FLOAT
, 0, vertices_5
);
261 glNormalPointer(GL_FLOAT
, 0, normals_5
);
262 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_5
);
263 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 8);
265 glVertexPointer(3, GL_FLOAT
, 0, vertices_6
);
266 glNormalPointer(GL_FLOAT
, 0, normals_6
);
267 glTexCoordPointer(3, GL_FLOAT
, 0, tex_coords_6
);
268 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 8);
272 glDisableClientState(GL_VERTEX_ARRAY
);
273 glDisableClientState(GL_NORMAL_ARRAY
);
274 glDisableClientState(GL_TEXTURE_COORD_ARRAY
);