Game end works this way now:
[crack-attack.git] / src / TextureLoader.h
blobae3bb8d26f6c10e3ba2bab3c9729258de53cc5c7
1 /*
2 * TextureLoader.h
3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
6 * Copyright (C) 2004 Andrew Sayman
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * Daniel Nelson - aluminumangel.org
23 * 174 W. 18th Ave.
24 * Columbus, OH 43210
27 #ifndef TEXTURELOADER_H
28 #define TEXTURELOADER_H
30 #include <GL/glut.h>
32 #include "glext.h"
33 #include "sstream.h"
35 #include "Game.h"
37 using namespace std;
39 #define TL_GARBAGE_TEXTURE_TGA_ID "Crack Attack! garbage texture"
40 #define TL_SCREEN_SHOT_TGA_ID "Crack Attack! screen shot"
42 /* static */ class TextureLoader {
43 public:
44 static GLubyte *loadAlphaTGA ( const char *tga_file_name, int _height,
45 int _width );
46 static GLubyte *loadNoAlphaTGA ( const char *tga_file_name, int _height,
47 int _width );
48 static GLubyte *loadTGA ( const char *tga_file_name, int _height, int _width,
49 int _color_depth = 32 );
50 static void createTGA ( const char *tga_file_name, GLubyte *texture,
51 int _height, int _width, const char *tga_id );
52 static bool fileExists ( const char *file_name );
53 static unsigned long determineTGACheckSum ( const char *tga_file_name,
54 int _height, int _width );
55 static void determineTGASize ( const char *tga_file_name, int &height,
56 int &width );
58 static inline void buildLocalDataDirectoryName ( char dir_name[256] )
60 ostringstream s;
61 #ifndef _WIN32
62 s << getenv("HOME") << GC_LOCAL_DATA_DIRECTORY << ends;
63 #else
64 s << GC_LOCAL_DATA_DIRECTORY << ends;
65 #endif
66 strncpy(dir_name, s.str().data(), 256);
69 static inline void buildLocalDataFileName ( const char base_name[256],
70 char file_name[256] )
72 ostringstream s;
73 #ifndef _WIN32
74 s << getenv("HOME") << GC_LOCAL_DATA_DIRECTORY << base_name << ends;
75 #else
76 s << GC_LOCAL_DATA_DIRECTORY << base_name << ends;
77 #endif
78 strncpy(file_name, s.str().data(), 256);
82 #endif