3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
33 #include "BlockManager.h"
34 #include "GarbageManager.h"
35 #include "LevelLights.h"
37 // grid element states
38 #define GR_EMPTY (1 << 0)
39 #define GR_BLOCK (1 << 1)
40 #define GR_GARBAGE (1 << 2)
41 #define GR_FALLING (1 << 3)
42 #define GR_IMMUTABLE (1 << 4)
43 #define GR_SHATTERING (1 << 5)
44 #define GR_HANGING (1 << 6)
47 #define PT_HORIZONTAL (1 << 0)
48 #define PT_VERTICAL (1 << 1)
54 class CheckRegistryElement
{
57 ComboTabulator
*combo
;
67 /* static */ class Grid
{
69 static void gameStart ( );
70 static void timeStep ( );
71 static bool shiftGridUp ( );
73 static inline void dump ( )
76 for (int y
= GC_PLAY_HEIGHT
; y
--; ) {
77 for (int x
= 0; x
< GC_PLAY_WIDTH
; x
++)
78 switch (grid
[x
][y
].state
) {
79 case GR_EMPTY
: cout
<< ' '; break;
80 case GR_BLOCK
: cout
<< 'B'; break;
81 case GR_GARBAGE
: cout
<< '@'; break;
82 case GR_FALLING
: cout
<< '*'; break;
83 case GR_IMMUTABLE
: cout
<< '#'; break;
84 case GR_SHATTERING
: cout
<< 'X'; break;
85 case GR_HANGING
: cout
<< '+'; break;
86 default: cout
<< '!'; break;
92 for (int n
= 0; n
< GC_PLAY_WIDTH
; n
++)
93 cout
<< blockAt(n
, 0).state
<< endl
;
96 static inline int stateAt ( int x
, int y
)
98 return grid
[x
][y
].state
;
101 static inline int residentTypeAt ( int x
, int y
)
103 return grid
[x
][y
].resident_type
;
106 static inline Block
&blockAt ( int x
, int y
)
108 assert(grid
[x
][y
].resident_type
== GR_BLOCK
);
109 return *((Block
*) grid
[x
][y
].resident
);
112 static inline Garbage
&garbageAt ( int x
, int y
)
115 if (!(grid
[x
][y
].resident_type
== GR_GARBAGE
)) {
119 DUMP(grid
[x
][y
].state
);
120 DUMP(grid
[x
][y
].resident_type
);
121 DUMP(top_occupied_row
);
122 DUMP(top_effective_row
);
125 assert(grid
[x
][y
].resident_type
== GR_GARBAGE
);
126 assert(y
< GC_PLAY_HEIGHT
);
127 return *((Garbage
*) grid
[x
][y
].resident
);
130 static inline int flavorAt ( int x
, int y
)
132 assert(grid
[x
][y
].state
== GR_BLOCK
);
133 return ((Block
*) grid
[x
][y
].resident
)->flavor
;
136 static inline bool matchAt ( int x
, int y
, Block
&block
)
138 assert(grid
[x
][y
].state
== GR_BLOCK
);
139 return BlockManager::flavorMatch(block
, *(Block
*) grid
[x
][y
].resident
);
142 static inline void changeState ( int x
, int y
, void *resident
, int state
)
144 assert(grid
[x
][y
].resident
== resident
);
145 grid
[x
][y
].state
= state
;
148 static inline void addBlock ( int x
, int y
, Block
*resident
, int state
)
150 assert(x
< GC_PLAY_WIDTH
);
151 assert(y
< GC_PLAY_HEIGHT
);
152 assert(grid
[x
][y
].state
& GR_EMPTY
);
153 grid
[x
][y
].resident
= resident
;
154 grid
[x
][y
].resident_type
= GR_BLOCK
;
155 grid
[x
][y
].state
= state
;
158 static inline void addGarbage ( int x
, int y
, Garbage
*resident
, int state
)
160 assert(grid
[x
][y
].state
& GR_EMPTY
);
161 assert(x
< GC_PLAY_WIDTH
);
162 assert(y
< GC_PLAY_HEIGHT
);
163 grid
[x
][y
].resident
= resident
;
164 grid
[x
][y
].resident_type
= GR_GARBAGE
;
165 grid
[x
][y
].state
= state
;
168 static inline void remove ( int x
, int y
, void *resident
)
170 assert(grid
[x
][y
].resident
== resident
);
171 grid
[x
][y
].resident
= null
;
172 grid
[x
][y
].resident_type
= GR_EMPTY
;
173 grid
[x
][y
].state
= GR_EMPTY
;
176 static inline void requestEliminationCheck ( Block
&block
,
177 ComboTabulator
*combo
= null
)
179 check_registry
[block
.id
].mark
= true;
180 check_registry
[block
.id
].combo
= combo
;
184 static inline bool checkSafeHeightViolation ( )
186 return top_effective_row
>= GC_SAFE_HEIGHT
- 1;
189 static inline void notifyImpact ( int y
, int height
)
191 int impact_top
= y
+ height
- 1;
193 if (top_effective_row
< impact_top
) {
194 top_effective_row
= impact_top
;
195 LevelLights::levelRaise(top_effective_row
);
198 LevelLights::notifyImpact(y
, height
);
201 // top row with anything in it, including initially falling garbage; used to
202 // determine garbage drop height; updated in Grid::timeStep() and
203 // GarbageManager::newFallingGarbage()
204 static int top_occupied_row
;
206 // top row that's holding blocks or landed garbage; used for level lights and
207 // safe height violation; updated in Grid::timeStep() and Grid::notifyImpact()
208 static int top_effective_row
;
210 static bool gray_shatter
;
213 static void handleEliminationCheckRequest ( Block
&block
,
214 ComboTabulator
*combo
);
216 static void shatterGarbage_inline_split_ ( int x
, int y
, Garbage
*due_to
);
217 static inline void shatterGarbage ( int x
, int y
, Garbage
*due_to
= null
)
219 if (!(stateAt(x
, y
) & GR_GARBAGE
)) return;
220 shatterGarbage_inline_split_(x
, y
, due_to
);
223 static GridElement grid
[GC_PLAY_WIDTH
][GC_PLAY_HEIGHT
];
224 static CheckRegistryElement check_registry
[GC_BLOCK_STORE_SIZE
];
225 static int check_count
;
227 static int shatter_count
;
228 static int shatter_top
;
229 static int shatter_bottom
;