Grays kill AI faster.
[crack-attack.git] / src / obj_clock.cxx
blob0bdbb3fee81271c3ff732162e369a80d6e5b8b05
1 /*
2 * clock.cxx
3 * Daniel Nelson - 11/2/0
5 * Copyright (C) 2000 Daniel Nelson
6 * Copyright (C) 2004 Andrew Sayman
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * Daniel Nelson - aluminumangel.org
23 * 174 W. 18th Ave.
24 * Columbus, OH 43210
26 * Generates the textures for the clock.
29 #include <GL/glut.h>
31 #ifndef _WIN32
32 #else
33 # include <glext.h>
34 #endif
36 using namespace std;
38 #include "TextureLoader.h"
39 #include "Game.h"
40 #include "Displayer.h"
42 GLuint Displayer::clock_digit_textures[11];
44 const char *clock_digit_texture_files[11]
45 = { GC_DATA_DIRECTORY "clock_0.tga",
46 GC_DATA_DIRECTORY "clock_1.tga",
47 GC_DATA_DIRECTORY "clock_2.tga",
48 GC_DATA_DIRECTORY "clock_3.tga",
49 GC_DATA_DIRECTORY "clock_4.tga",
50 GC_DATA_DIRECTORY "clock_5.tga",
51 GC_DATA_DIRECTORY "clock_6.tga",
52 GC_DATA_DIRECTORY "clock_7.tga",
53 GC_DATA_DIRECTORY "clock_8.tga",
54 GC_DATA_DIRECTORY "clock_9.tga",
55 GC_DATA_DIRECTORY "clock_extra.tga" };
57 void Displayer::generateClock ( )
59 GLubyte *texture;
61 glGenTextures(11, clock_digit_textures);
63 for (int n = 11; n--; ) {
65 glBindTexture(GL_TEXTURE_2D, clock_digit_textures[n]);
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72 texture = TextureLoader::loadAlphaTGA(clock_digit_texture_files[n],
73 DC_CLOCK_TEX_LENGTH, DC_CLOCK_TEX_LENGTH);
75 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DC_CLOCK_TEX_LENGTH,
76 DC_CLOCK_TEX_LENGTH, GL_FALSE, GL_ALPHA, GL_UNSIGNED_BYTE, texture);
78 if (texture != null) {
79 delete [] texture;
80 texture = null;