3 * Daniel Nelson - 11/10/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
25 * Handles all the random number tables.
37 Angle
Random::angle_table
[GC_SIZE_RANDOM_ANGLE_TABLE
];
38 Angle
Random::angle_death_spark_table
[GC_SIZE_RANDOM_ANGLE_TABLE
];
39 Angle
Random::angle_celebration_spark_1_table
[GC_SIZE_RANDOM_ANGLE_TABLE
];
40 Angle
Random::angle_celebration_spark_2_table
[GC_SIZE_RANDOM_ANGLE_TABLE
];
42 void Random::seed ( unsigned int seed
)
44 * Called by Communicator to seed the random numbers.
50 unsigned int Random::generateSeed ( )
52 * Called by Communicator if we're the server. The result is used to seed our
53 * random numbers as well as sent to the client for theirs.
56 return (unsigned int) time(null
);
59 void Random::initialize ( )
61 * Attack calls seed() before this.
64 for (int n
= GC_SIZE_RANDOM_ANGLE_TABLE
; n
--; ) {
65 float angle
= (2.0f
* PI
) * Random::number();
66 angle_table
[n
].x
= cos(angle
);
67 angle_table
[n
].y
= sin(angle
);
70 for (int n
= GC_SIZE_RANDOM_ANGLE_TABLE
; n
--; ) {
71 float angle
= (PI
/ 4.0f
) + (PI
/ 2.0f
) * Random::number();
72 angle_death_spark_table
[n
].x
= cos(angle
);
73 angle_death_spark_table
[n
].y
= sin(angle
);
76 for (int n
= GC_SIZE_RANDOM_ANGLE_TABLE
; n
--; ) {
77 float angle
= (3.0f
* PI
/ 16.0f
) + (PI
/ 8.0f
) * Random::number();
78 angle_celebration_spark_1_table
[n
].x
= cos(angle
);
79 angle_celebration_spark_1_table
[n
].y
= sin(angle
);
82 for (int n
= GC_SIZE_RANDOM_ANGLE_TABLE
; n
--; ) {
83 float angle
= (7.0f
* PI
/ 16.0f
) + (PI
/ 8.0f
) * Random::number();
84 angle_celebration_spark_2_table
[n
].x
= cos(angle
);
85 angle_celebration_spark_2_table
[n
].y
= sin(angle
);