3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
33 /* static */ class Clock
{
35 static void gameStart ( );
37 static inline void timeStepPlay ( )
39 if (++tick
!= GC_STEPS_PER_SECOND
) return;
41 previous_digits
[0] = digits
[0];
42 previous_digits
[1] = digits
[1];
43 previous_digits
[2] = digits
[2];
44 previous_digits
[3] = digits
[3];
45 if (++digits
[0] == 10) {
47 if (++digits
[1] == 6) {
49 if (++digits
[2] == 10) {
58 static inline void timeStepMeta ( )
60 * Ensures competion of the final tick fade after game end.
63 if (tick
== -1) return;
64 if (++tick
!= GC_STEPS_PER_SECOND
) return;
66 previous_digits
[0] = digits
[0];
67 previous_digits
[1] = digits
[1];
68 previous_digits
[2] = digits
[2];
69 previous_digits
[3] = digits
[3];
72 static short digits
[4];
73 static short previous_digits
[4];