g_spawn_command_line_sync used for spawning the game now.
[crack-attack.git] / src / obj_messages.cxx
blob9fce092ca54a41cb8bccfa5e94e898a0c31b7f07
1 /*
2 * messages.cxx
3 * Daniel Nelson - 10/27/0
5 * Copyright (C) 2000 Daniel Nelson
6 * Copyright (C) 2004 Andrew Sayman
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * Daniel Nelson - aluminumangel.org
23 * 174 W. 18th Ave.
24 * Columbus, OH 43210
26 * Loads the textures that are used in the various signs within the game. These
27 * signs are held in RAM and only made into textures when needed.
30 #include <GL/glut.h>
31 #include <cmath>
33 #include "glext.h"
34 #include "sstream.h"
36 using namespace std;
38 #include "TextureLoader.h"
39 #include "Game.h"
40 #include "Displayer.h"
41 #include "MessageManager.h"
43 GLuint Displayer::message_1x1_list;
44 GLuint Displayer::message_2x1_list;
45 GLuint Displayer::message_4x1_list;
46 GLuint Displayer::message_16x1_list;
47 GLuint Displayer::message_texture;
49 GLubyte *Displayer::message_texture_data[DC_NUMBER_MESSAGE_TEX];
51 GLsizei Displayer::message_width[DC_NUMBER_MESSAGE_TEX]
52 = { 256, 128, 128, 128, 256, 256, 256, 256, 256, 256 };
54 GLsizei Displayer::message_height[DC_NUMBER_MESSAGE_TEX]
55 = { 128, 128, 128, 128, 128, 64, 64, 256, 256, 256 };
57 GLfloat Displayer::message_alpha[DC_MESSAGE_PULSE_PERIOD];
59 int Displayer::message_shape[DC_NUMBER_MESSAGE_TEX]
60 = { MS_2x1, MS_1x1, MS_1x1, MS_1x1, MS_2x1,
61 MS_4x1, MS_4x1, MS_1x1, MS_1x1, MS_1x1 };
63 void Displayer::generateMessages ( )
65 // load count down messages
66 message_texture_data[MS_COUNT_DOWN_1]
67 = TextureLoader::loadAlphaTGA(GC_COUNT_DOWN_1_TEX_FILE_NAME,
68 message_height[MS_COUNT_DOWN_1], message_width[MS_COUNT_DOWN_1]);
69 message_texture_data[MS_COUNT_DOWN_2]
70 = TextureLoader::loadAlphaTGA(GC_COUNT_DOWN_2_TEX_FILE_NAME,
71 message_height[MS_COUNT_DOWN_2], message_width[MS_COUNT_DOWN_2]);
72 message_texture_data[MS_COUNT_DOWN_3]
73 = TextureLoader::loadAlphaTGA(GC_COUNT_DOWN_3_TEX_FILE_NAME,
74 message_height[MS_COUNT_DOWN_3], message_width[MS_COUNT_DOWN_3]);
75 message_texture_data[MS_COUNT_DOWN_GO]
76 = TextureLoader::loadAlphaTGA(GC_COUNT_DOWN_GO_TEX_FILE_NAME,
77 message_height[MS_COUNT_DOWN_GO], message_width[MS_COUNT_DOWN_GO]);
78 message_texture_data[MS_ANYKEY]
79 = TextureLoader::loadAlphaTGA(GC_ANYKEY_TEX_FILE_NAME,
80 message_height[MS_ANYKEY], message_width[MS_ANYKEY]);
81 message_texture_data[MS_WAITING]
82 = TextureLoader::loadAlphaTGA(GC_WAITING_TEX_FILE_NAME,
83 message_height[MS_WAITING], message_width[MS_WAITING]);
84 message_texture_data[MS_PAUSED]
85 = TextureLoader::loadAlphaTGA(GC_PAUSED_TEX_FILE_NAME,
86 message_height[MS_PAUSED], message_width[MS_PAUSED]);
87 message_texture_data[MS_WINNER]
88 = TextureLoader::loadAlphaTGA(GC_WINNER_TEX_FILE_NAME,
89 message_height[MS_WINNER], message_width[MS_WINNER]);
90 message_texture_data[MS_LOSER]
91 = TextureLoader::loadAlphaTGA(GC_LOSER_TEX_FILE_NAME,
92 message_height[MS_LOSER], message_width[MS_LOSER]);
93 message_texture_data[MS_GAME_OVER]
94 = TextureLoader::loadAlphaTGA(GC_GAME_OVER_TEX_FILE_NAME,
95 message_height[MS_GAME_OVER], message_width[MS_GAME_OVER]);
97 // generic message lists
99 message_1x1_list = glGenLists(1);
101 glNewList(message_1x1_list, GL_COMPILE);
102 glBegin(GL_TRIANGLE_STRIP);
104 glTexCoord2f(0.0f, 1.0f);
105 glVertex3f(-1.0f, -1.0f, 0.0f);
106 glTexCoord2f(1.0f, 1.0f);
107 glVertex3f(1.0f, -1.0f, 0.0f);
108 glTexCoord2f(0.0f, 0.0f);
109 glVertex3f(-1.0f, 1.0f, 0.0f);
110 glTexCoord2f(1.0f, 0.0f);
111 glVertex3f(1.0f, 1.0f, 0.0f);
113 glEnd();
114 glEndList();
116 message_2x1_list = glGenLists(1);
118 glNewList(message_2x1_list, GL_COMPILE);
119 glBegin(GL_TRIANGLE_STRIP);
121 glTexCoord2f(0.0f, 1.0f);
122 glVertex3f(-1.0f, -0.5f, 0.0f);
123 glTexCoord2f(1.0f, 1.0f);
124 glVertex3f(1.0f, -0.5f, 0.0f);
125 glTexCoord2f(0.0f, 0.0f);
126 glVertex3f(-1.0f, 0.5f, 0.0f);
127 glTexCoord2f(1.0f, 0.0f);
128 glVertex3f(1.0f, 0.5f, 0.0f);
130 glEnd();
131 glEndList();
133 message_4x1_list = glGenLists(1);
135 glNewList(message_4x1_list, GL_COMPILE);
136 glBegin(GL_TRIANGLE_STRIP);
138 glTexCoord2f(0.0f, 1.0f);
139 glVertex3f(-1.0f, -0.25f, 0.0f);
140 glTexCoord2f(1.0f, 1.0f);
141 glVertex3f(1.0f, -0.25f, 0.0f);
142 glTexCoord2f(0.0f, 0.0f);
143 glVertex3f(-1.0f, 0.25f, 0.0f);
144 glTexCoord2f(1.0f, 0.0f);
145 glVertex3f(1.0f, 0.25f, 0.0f);
147 glEnd();
148 glEndList();
150 message_16x1_list = glGenLists(1);
152 glNewList(message_16x1_list, GL_COMPILE);
153 glBegin(GL_TRIANGLE_STRIP);
155 glTexCoord2f(0.0f, 1.0f);
156 glVertex3f(-1.0f, -0.125f, 0.0f);
157 glTexCoord2f(1.0f, 1.0f);
158 glVertex3f(1.0f, -0.125, 0.0f);
159 glTexCoord2f(0.0f, 0.0f);
160 glVertex3f(-1.0f, 0.125, 0.0f);
161 glTexCoord2f(1.0f, 0.0f);
162 glVertex3f(1.0f, 0.125, 0.0f);
164 glEnd();
165 glEndList();
167 // pulsing alpha values
168 for (int n = DC_MESSAGE_PULSE_PERIOD; n--; ) {
169 float s = cos(n * (2.0f * PI / (float) DC_MESSAGE_PULSE_PERIOD));
170 message_alpha[n] = 0.75f + 0.6f * s * s;