g_spawn_command_line_sync used for spawning the game now.
[crack-attack.git] / src / CountDownManager.cxx
blob439bdfb3e449ba564ea11983e33cfa25d9a0f2d1
1 /*
2 * CountDownManager.cxx
3 * Daniel Nelson - 10/27/0
5 * Copyright (C) 2000 Daniel Nelson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
22 * 174 W. 18th Ave.
23 * Columbus, OH 43210
25 * Very simple, but I need somewhere to put this code.
28 #include "Game.h"
29 #include "CountDownManager.h"
30 #include "MessageManager.h"
31 #include "Displayer.h"
33 using namespace std;
35 int CountDownManager::state;
36 int CountDownManager::start_pause_alarm;
37 int CountDownManager::message_switch_alarm;
39 void CountDownManager::gameStart ( )
41 start_pause_alarm = GC_START_PAUSE_DELAY;
42 message_switch_alarm = GC_START_PAUSE_DELAY / 3;
43 state = 3;
45 MessageManager::readyMessage(state);
48 void CountDownManager::cleanUp ( )
50 if (state != -1) MessageManager::freeMessage();
53 void CountDownManager::timeStep_inline_split_ ( )
55 if (start_pause_alarm)
56 start_pause_alarm--;
58 if (--message_switch_alarm == 0)
59 if (--state == -1) {
60 MessageManager::freeMessage();
61 message_switch_alarm = 0;
63 } else if (state == MS_COUNT_DOWN_GO) {
64 MessageManager::freeMessage();
65 MessageManager::readyMessage(MS_COUNT_DOWN_GO);
66 message_switch_alarm = GC_START_PAUSE_DELAY / 3;
68 } else {
69 MessageManager::nextMessage(state);
70 message_switch_alarm = GC_START_PAUSE_DELAY / 3;