3 * Andrew Sayman - 3/27/05
5 * Copyright (C) 2005 Andrew Sayman
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "ComputerPlayerAI.h"
26 //class ComputerPlayerAI;
30 /* static */ class ComputerPlayer
{
34 static ComputerPlayerAI
*ai
;
36 static int findTopRed ( );
37 static double lightPartition ( int block
);
40 static void gameStart ( );
41 static void timeStep ( );
42 static int gameFinish ( );
44 static void addGarbage ( int height
, int width
, int flavor
);
47 static bool checkLevelLightDying ( );
48 static bool checkLevelLightBlue ( int block
);
49 static bool impact ( bool reset
= false );
50 static int levelLightImpact ( );