3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
26 #ifndef CELEBRATIONMANAGER_H
27 #define CELEBRATIONMANAGER_H
38 #include "Displayer.h"
40 /* static */ class CelebrationManager
{
42 static inline void initialize ( )
48 static void gameFinish ( );
49 static void celebrationFinish ( );
51 static void timeStep ( );
53 static bool draw_game
;
54 static GLfloat light_level
;
56 // celebration display variables
58 static int spark_rate
[DC_CSPARK_SOURCE_NUMBER
];
59 static int spark_color
[DC_CSPARK_SOURCE_NUMBER
];
61 static float win_alpha
;
62 static float win_scale
;
63 static int win_flash1
;
64 static int win_flash2
;
66 static float loss_height
;
67 static float loss_velocity
;
68 static bool loss_rescale
;
69 static int loss_bounce_count
;