Updated to work with freeglut 2.4.0
[crack-attack.git] / src / Spring.h
blob66bb7f03547926e39ff429e9deb1a63ca3f045ec
1 /*
2 * Spring.h
3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
22 * 174 W. 18th Ave.
23 * Columbus, OH 43210
26 #ifndef SPRING_H
27 #define SPRING_H
29 using namespace std;
31 // spring constants, if you will
32 #define SP_IMPACT_VELOCITY (0.1f)
33 #define SP_GARBAGE_DENSITY (0.2f)
34 #define SP_STIFFNESS (0.1f)
35 #define SP_DRAG (0.1f)
37 /* static */ class Spring {
38 public:
39 static void gameStart ( );
41 static inline void notifyImpact ( int height, int width )
43 float dv = (SP_IMPACT_VELOCITY + v) * (height * width) * SP_GARBAGE_DENSITY;
44 if (dv > 0.0f)
45 v -= dv;
48 static inline void timeStep ( )
50 y += v;
51 v -= SP_STIFFNESS * y + SP_DRAG * v;
54 static float y;
56 private:
57 static float v;
60 #endif