split dev_queue
[cor.git] / include / drm / gpu_scheduler.h
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1 /*
2 * Copyright 2015 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
31 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
33 struct drm_gpu_scheduler;
34 struct drm_sched_rq;
36 enum drm_sched_priority {
37 DRM_SCHED_PRIORITY_MIN,
38 DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
39 DRM_SCHED_PRIORITY_NORMAL,
40 DRM_SCHED_PRIORITY_HIGH_SW,
41 DRM_SCHED_PRIORITY_HIGH_HW,
42 DRM_SCHED_PRIORITY_KERNEL,
43 DRM_SCHED_PRIORITY_MAX,
44 DRM_SCHED_PRIORITY_INVALID = -1,
45 DRM_SCHED_PRIORITY_UNSET = -2
48 /**
49 * struct drm_sched_entity - A wrapper around a job queue (typically
50 * attached to the DRM file_priv).
52 * @list: used to append this struct to the list of entities in the
53 * runqueue.
54 * @rq: runqueue on which this entity is currently scheduled.
55 * @rq_list: a list of run queues on which jobs from this entity can
56 * be scheduled
57 * @num_rq_list: number of run queues in the rq_list
58 * @rq_lock: lock to modify the runqueue to which this entity belongs.
59 * @job_queue: the list of jobs of this entity.
60 * @fence_seq: a linearly increasing seqno incremented with each
61 * new &drm_sched_fence which is part of the entity.
62 * @fence_context: a unique context for all the fences which belong
63 * to this entity.
64 * The &drm_sched_fence.scheduled uses the
65 * fence_context but &drm_sched_fence.finished uses
66 * fence_context + 1.
67 * @dependency: the dependency fence of the job which is on the top
68 * of the job queue.
69 * @cb: callback for the dependency fence above.
70 * @guilty: points to ctx's guilty.
71 * @fini_status: contains the exit status in case the process was signalled.
72 * @last_scheduled: points to the finished fence of the last scheduled job.
73 * @last_user: last group leader pushing a job into the entity.
74 * @stopped: Marks the enity as removed from rq and destined for termination.
75 * @entity_idle: Signals when enityt is not in use
77 * Entities will emit jobs in order to their corresponding hardware
78 * ring, and the scheduler will alternate between entities based on
79 * scheduling policy.
81 struct drm_sched_entity {
82 struct list_head list;
83 struct drm_sched_rq *rq;
84 struct drm_sched_rq **rq_list;
85 unsigned int num_rq_list;
86 spinlock_t rq_lock;
88 struct spsc_queue job_queue;
90 atomic_t fence_seq;
91 uint64_t fence_context;
93 struct dma_fence *dependency;
94 struct dma_fence_cb cb;
95 atomic_t *guilty;
96 struct dma_fence *last_scheduled;
97 struct task_struct *last_user;
98 bool stopped;
99 struct completion entity_idle;
103 * struct drm_sched_rq - queue of entities to be scheduled.
105 * @lock: to modify the entities list.
106 * @sched: the scheduler to which this rq belongs to.
107 * @entities: list of the entities to be scheduled.
108 * @current_entity: the entity which is to be scheduled.
110 * Run queue is a set of entities scheduling command submissions for
111 * one specific ring. It implements the scheduling policy that selects
112 * the next entity to emit commands from.
114 struct drm_sched_rq {
115 spinlock_t lock;
116 struct drm_gpu_scheduler *sched;
117 struct list_head entities;
118 struct drm_sched_entity *current_entity;
122 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
124 struct drm_sched_fence {
126 * @scheduled: this fence is what will be signaled by the scheduler
127 * when the job is scheduled.
129 struct dma_fence scheduled;
132 * @finished: this fence is what will be signaled by the scheduler
133 * when the job is completed.
135 * When setting up an out fence for the job, you should use
136 * this, since it's available immediately upon
137 * drm_sched_job_init(), and the fence returned by the driver
138 * from run_job() won't be created until the dependencies have
139 * resolved.
141 struct dma_fence finished;
144 * @parent: the fence returned by &drm_sched_backend_ops.run_job
145 * when scheduling the job on hardware. We signal the
146 * &drm_sched_fence.finished fence once parent is signalled.
148 struct dma_fence *parent;
150 * @sched: the scheduler instance to which the job having this struct
151 * belongs to.
153 struct drm_gpu_scheduler *sched;
155 * @lock: the lock used by the scheduled and the finished fences.
157 spinlock_t lock;
159 * @owner: job owner for debugging
161 void *owner;
164 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
167 * struct drm_sched_job - A job to be run by an entity.
169 * @queue_node: used to append this struct to the queue of jobs in an entity.
170 * @sched: the scheduler instance on which this job is scheduled.
171 * @s_fence: contains the fences for the scheduling of job.
172 * @finish_cb: the callback for the finished fence.
173 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
174 * @id: a unique id assigned to each job scheduled on the scheduler.
175 * @karma: increment on every hang caused by this job. If this exceeds the hang
176 * limit of the scheduler then the job is marked guilty and will not
177 * be scheduled further.
178 * @s_priority: the priority of the job.
179 * @entity: the entity to which this job belongs.
180 * @cb: the callback for the parent fence in s_fence.
182 * A job is created by the driver using drm_sched_job_init(), and
183 * should call drm_sched_entity_push_job() once it wants the scheduler
184 * to schedule the job.
186 struct drm_sched_job {
187 struct spsc_node queue_node;
188 struct drm_gpu_scheduler *sched;
189 struct drm_sched_fence *s_fence;
190 struct dma_fence_cb finish_cb;
191 struct list_head node;
192 uint64_t id;
193 atomic_t karma;
194 enum drm_sched_priority s_priority;
195 struct drm_sched_entity *entity;
196 struct dma_fence_cb cb;
199 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
200 int threshold)
202 return (s_job && atomic_inc_return(&s_job->karma) > threshold);
206 * struct drm_sched_backend_ops
208 * Define the backend operations called by the scheduler,
209 * these functions should be implemented in driver side.
211 struct drm_sched_backend_ops {
213 * @dependency: Called when the scheduler is considering scheduling
214 * this job next, to get another struct dma_fence for this job to
215 * block on. Once it returns NULL, run_job() may be called.
217 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
218 struct drm_sched_entity *s_entity);
221 * @run_job: Called to execute the job once all of the dependencies
222 * have been resolved. This may be called multiple times, if
223 * timedout_job() has happened and drm_sched_job_recovery()
224 * decides to try it again.
226 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
229 * @timedout_job: Called when a job has taken too long to execute,
230 * to trigger GPU recovery.
232 void (*timedout_job)(struct drm_sched_job *sched_job);
235 * @free_job: Called once the job's finished fence has been signaled
236 * and it's time to clean it up.
238 void (*free_job)(struct drm_sched_job *sched_job);
242 * struct drm_gpu_scheduler
244 * @ops: backend operations provided by the driver.
245 * @hw_submission_limit: the max size of the hardware queue.
246 * @timeout: the time after which a job is removed from the scheduler.
247 * @name: name of the ring for which this scheduler is being used.
248 * @sched_rq: priority wise array of run queues.
249 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
250 * is ready to be scheduled.
251 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
252 * waits on this wait queue until all the scheduled jobs are
253 * finished.
254 * @hw_rq_count: the number of jobs currently in the hardware queue.
255 * @job_id_count: used to assign unique id to the each job.
256 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
257 * timeout interval is over.
258 * @thread: the kthread on which the scheduler which run.
259 * @ring_mirror_list: the list of jobs which are currently in the job queue.
260 * @job_list_lock: lock to protect the ring_mirror_list.
261 * @hang_limit: once the hangs by a job crosses this limit then it is marked
262 * guilty and it will be considered for scheduling further.
263 * @num_jobs: the number of jobs in queue in the scheduler
264 * @ready: marks if the underlying HW is ready to work
265 * @free_guilty: A hit to time out handler to free the guilty job.
267 * One scheduler is implemented for each hardware ring.
269 struct drm_gpu_scheduler {
270 const struct drm_sched_backend_ops *ops;
271 uint32_t hw_submission_limit;
272 long timeout;
273 const char *name;
274 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
275 wait_queue_head_t wake_up_worker;
276 wait_queue_head_t job_scheduled;
277 atomic_t hw_rq_count;
278 atomic64_t job_id_count;
279 struct delayed_work work_tdr;
280 struct task_struct *thread;
281 struct list_head ring_mirror_list;
282 spinlock_t job_list_lock;
283 int hang_limit;
284 atomic_t num_jobs;
285 bool ready;
286 bool free_guilty;
289 int drm_sched_init(struct drm_gpu_scheduler *sched,
290 const struct drm_sched_backend_ops *ops,
291 uint32_t hw_submission, unsigned hang_limit, long timeout,
292 const char *name);
294 void drm_sched_fini(struct drm_gpu_scheduler *sched);
295 int drm_sched_job_init(struct drm_sched_job *job,
296 struct drm_sched_entity *entity,
297 void *owner);
298 void drm_sched_job_cleanup(struct drm_sched_job *job);
299 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
300 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
301 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
302 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
303 void drm_sched_increase_karma(struct drm_sched_job *bad);
304 bool drm_sched_dependency_optimized(struct dma_fence* fence,
305 struct drm_sched_entity *entity);
306 void drm_sched_fault(struct drm_gpu_scheduler *sched);
307 void drm_sched_job_kickout(struct drm_sched_job *s_job);
309 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
310 struct drm_sched_entity *entity);
311 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
312 struct drm_sched_entity *entity);
314 int drm_sched_entity_init(struct drm_sched_entity *entity,
315 struct drm_sched_rq **rq_list,
316 unsigned int num_rq_list,
317 atomic_t *guilty);
318 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
319 void drm_sched_entity_fini(struct drm_sched_entity *entity);
320 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
321 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
322 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
323 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
324 struct drm_sched_entity *entity);
325 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
326 enum drm_sched_priority priority);
327 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
329 struct drm_sched_fence *drm_sched_fence_create(
330 struct drm_sched_entity *s_entity, void *owner);
331 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
332 void drm_sched_fence_finished(struct drm_sched_fence *fence);
334 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
335 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
336 unsigned long remaining);
338 #endif