Rebuild autotool system
[construo.git] / keep_alive.hxx
blob103b8bfa84e4a96334880f7c8feaf7056d2ac2da
1 // $Id: keep_alive.hxx,v 1.2 2002/11/20 18:08:16 grumbel Exp $
2 //
3 // Construo - A wire-frame construction game
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_CONSTRUO_KEEP_ALIVE_HXX
21 #define HEADER_CONSTRUO_KEEP_ALIVE_HXX
23 #include "keep_alive_mgr.hxx"
25 /** Each object that inherit from KeepAlive gets the keep_alive()
26 function called once per game-loop, it is meant to catch XEvents
27 and things like that. */
28 class KeepAlive
30 private:
31 public:
32 KeepAlive () {
33 KeepAliveMgr::register_obj(this);
36 virtual ~KeepAlive () {
37 KeepAliveMgr::unregister_obj(this);
40 virtual void keep_alive () =0;
43 #endif
45 /* EOF */