[analyzer] Refactoring: Move stuff into namespace 'GR'.
[clang.git] / lib / GR / BasicConstraintManager.cpp
blobac289b89c2eb13159a3b16dd3828f2d241eba16e
1 //== BasicConstraintManager.cpp - Manage basic constraints.------*- C++ -*--==//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines BasicConstraintManager, a class that tracks simple
11 // equality and inequality constraints on symbolic values of GRState.
13 //===----------------------------------------------------------------------===//
15 #include "SimpleConstraintManager.h"
16 #include "clang/GR/PathSensitive/GRState.h"
17 #include "clang/GR/PathSensitive/GRStateTrait.h"
18 #include "clang/GR/PathSensitive/GRTransferFuncs.h"
19 #include "llvm/Support/raw_ostream.h"
21 using namespace clang;
22 using namespace GR;
25 namespace { class ConstNotEq {}; }
26 namespace { class ConstEq {}; }
28 typedef llvm::ImmutableMap<SymbolRef,GRState::IntSetTy> ConstNotEqTy;
29 typedef llvm::ImmutableMap<SymbolRef,const llvm::APSInt*> ConstEqTy;
31 static int ConstEqIndex = 0;
32 static int ConstNotEqIndex = 0;
34 namespace clang {
35 namespace GR {
36 template<>
37 struct GRStateTrait<ConstNotEq> : public GRStatePartialTrait<ConstNotEqTy> {
38 static inline void* GDMIndex() { return &ConstNotEqIndex; }
41 template<>
42 struct GRStateTrait<ConstEq> : public GRStatePartialTrait<ConstEqTy> {
43 static inline void* GDMIndex() { return &ConstEqIndex; }
48 namespace {
49 // BasicConstraintManager only tracks equality and inequality constraints of
50 // constants and integer variables.
51 class BasicConstraintManager
52 : public SimpleConstraintManager {
53 GRState::IntSetTy::Factory ISetFactory;
54 public:
55 BasicConstraintManager(GRStateManager &statemgr, GRSubEngine &subengine)
56 : SimpleConstraintManager(subengine),
57 ISetFactory(statemgr.getAllocator()) {}
59 const GRState *assumeSymNE(const GRState* state, SymbolRef sym,
60 const llvm::APSInt& V,
61 const llvm::APSInt& Adjustment);
63 const GRState *assumeSymEQ(const GRState* state, SymbolRef sym,
64 const llvm::APSInt& V,
65 const llvm::APSInt& Adjustment);
67 const GRState *assumeSymLT(const GRState* state, SymbolRef sym,
68 const llvm::APSInt& V,
69 const llvm::APSInt& Adjustment);
71 const GRState *assumeSymGT(const GRState* state, SymbolRef sym,
72 const llvm::APSInt& V,
73 const llvm::APSInt& Adjustment);
75 const GRState *assumeSymGE(const GRState* state, SymbolRef sym,
76 const llvm::APSInt& V,
77 const llvm::APSInt& Adjustment);
79 const GRState *assumeSymLE(const GRState* state, SymbolRef sym,
80 const llvm::APSInt& V,
81 const llvm::APSInt& Adjustment);
83 const GRState* AddEQ(const GRState* state, SymbolRef sym, const llvm::APSInt& V);
85 const GRState* AddNE(const GRState* state, SymbolRef sym, const llvm::APSInt& V);
87 const llvm::APSInt* getSymVal(const GRState* state, SymbolRef sym) const;
88 bool isNotEqual(const GRState* state, SymbolRef sym, const llvm::APSInt& V)
89 const;
90 bool isEqual(const GRState* state, SymbolRef sym, const llvm::APSInt& V)
91 const;
93 const GRState* RemoveDeadBindings(const GRState* state, SymbolReaper& SymReaper);
95 void print(const GRState* state, llvm::raw_ostream& Out,
96 const char* nl, const char *sep);
99 } // end anonymous namespace
101 ConstraintManager* GR::CreateBasicConstraintManager(GRStateManager& statemgr,
102 GRSubEngine &subengine) {
103 return new BasicConstraintManager(statemgr, subengine);
107 const GRState*
108 BasicConstraintManager::assumeSymNE(const GRState *state, SymbolRef sym,
109 const llvm::APSInt &V,
110 const llvm::APSInt &Adjustment) {
111 // First, determine if sym == X, where X+Adjustment != V.
112 llvm::APSInt Adjusted = V-Adjustment;
113 if (const llvm::APSInt* X = getSymVal(state, sym)) {
114 bool isFeasible = (*X != Adjusted);
115 return isFeasible ? state : NULL;
118 // Second, determine if sym+Adjustment != V.
119 if (isNotEqual(state, sym, Adjusted))
120 return state;
122 // If we reach here, sym is not a constant and we don't know if it is != V.
123 // Make that assumption.
124 return AddNE(state, sym, Adjusted);
127 const GRState*
128 BasicConstraintManager::assumeSymEQ(const GRState *state, SymbolRef sym,
129 const llvm::APSInt &V,
130 const llvm::APSInt &Adjustment) {
131 // First, determine if sym == X, where X+Adjustment != V.
132 llvm::APSInt Adjusted = V-Adjustment;
133 if (const llvm::APSInt* X = getSymVal(state, sym)) {
134 bool isFeasible = (*X == Adjusted);
135 return isFeasible ? state : NULL;
138 // Second, determine if sym+Adjustment != V.
139 if (isNotEqual(state, sym, Adjusted))
140 return NULL;
142 // If we reach here, sym is not a constant and we don't know if it is == V.
143 // Make that assumption.
144 return AddEQ(state, sym, Adjusted);
147 // The logic for these will be handled in another ConstraintManager.
148 const GRState*
149 BasicConstraintManager::assumeSymLT(const GRState *state, SymbolRef sym,
150 const llvm::APSInt &V,
151 const llvm::APSInt &Adjustment) {
152 // Is 'V' the smallest possible value?
153 if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) {
154 // sym cannot be any value less than 'V'. This path is infeasible.
155 return NULL;
158 // FIXME: For now have assuming x < y be the same as assuming sym != V;
159 return assumeSymNE(state, sym, V, Adjustment);
162 const GRState*
163 BasicConstraintManager::assumeSymGT(const GRState *state, SymbolRef sym,
164 const llvm::APSInt &V,
165 const llvm::APSInt &Adjustment) {
166 // Is 'V' the largest possible value?
167 if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) {
168 // sym cannot be any value greater than 'V'. This path is infeasible.
169 return NULL;
172 // FIXME: For now have assuming x > y be the same as assuming sym != V;
173 return assumeSymNE(state, sym, V, Adjustment);
176 const GRState*
177 BasicConstraintManager::assumeSymGE(const GRState *state, SymbolRef sym,
178 const llvm::APSInt &V,
179 const llvm::APSInt &Adjustment) {
180 // Reject a path if the value of sym is a constant X and !(X+Adj >= V).
181 if (const llvm::APSInt *X = getSymVal(state, sym)) {
182 bool isFeasible = (*X >= V-Adjustment);
183 return isFeasible ? state : NULL;
186 // Sym is not a constant, but it is worth looking to see if V is the
187 // maximum integer value.
188 if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) {
189 llvm::APSInt Adjusted = V-Adjustment;
191 // If we know that sym != V (after adjustment), then this condition
192 // is infeasible since there is no other value greater than V.
193 bool isFeasible = !isNotEqual(state, sym, Adjusted);
195 // If the path is still feasible then as a consequence we know that
196 // 'sym+Adjustment == V' because there are no larger values.
197 // Add this constraint.
198 return isFeasible ? AddEQ(state, sym, Adjusted) : NULL;
201 return state;
204 const GRState*
205 BasicConstraintManager::assumeSymLE(const GRState *state, SymbolRef sym,
206 const llvm::APSInt &V,
207 const llvm::APSInt &Adjustment) {
208 // Reject a path if the value of sym is a constant X and !(X+Adj <= V).
209 if (const llvm::APSInt* X = getSymVal(state, sym)) {
210 bool isFeasible = (*X <= V-Adjustment);
211 return isFeasible ? state : NULL;
214 // Sym is not a constant, but it is worth looking to see if V is the
215 // minimum integer value.
216 if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) {
217 llvm::APSInt Adjusted = V-Adjustment;
219 // If we know that sym != V (after adjustment), then this condition
220 // is infeasible since there is no other value less than V.
221 bool isFeasible = !isNotEqual(state, sym, Adjusted);
223 // If the path is still feasible then as a consequence we know that
224 // 'sym+Adjustment == V' because there are no smaller values.
225 // Add this constraint.
226 return isFeasible ? AddEQ(state, sym, Adjusted) : NULL;
229 return state;
232 const GRState* BasicConstraintManager::AddEQ(const GRState* state, SymbolRef sym,
233 const llvm::APSInt& V) {
234 // Create a new state with the old binding replaced.
235 return state->set<ConstEq>(sym, &state->getBasicVals().getValue(V));
238 const GRState* BasicConstraintManager::AddNE(const GRState* state, SymbolRef sym,
239 const llvm::APSInt& V) {
241 // First, retrieve the NE-set associated with the given symbol.
242 ConstNotEqTy::data_type* T = state->get<ConstNotEq>(sym);
243 GRState::IntSetTy S = T ? *T : ISetFactory.getEmptySet();
245 // Now add V to the NE set.
246 S = ISetFactory.add(S, &state->getBasicVals().getValue(V));
248 // Create a new state with the old binding replaced.
249 return state->set<ConstNotEq>(sym, S);
252 const llvm::APSInt* BasicConstraintManager::getSymVal(const GRState* state,
253 SymbolRef sym) const {
254 const ConstEqTy::data_type* T = state->get<ConstEq>(sym);
255 return T ? *T : NULL;
258 bool BasicConstraintManager::isNotEqual(const GRState* state, SymbolRef sym,
259 const llvm::APSInt& V) const {
261 // Retrieve the NE-set associated with the given symbol.
262 const ConstNotEqTy::data_type* T = state->get<ConstNotEq>(sym);
264 // See if V is present in the NE-set.
265 return T ? T->contains(&state->getBasicVals().getValue(V)) : false;
268 bool BasicConstraintManager::isEqual(const GRState* state, SymbolRef sym,
269 const llvm::APSInt& V) const {
270 // Retrieve the EQ-set associated with the given symbol.
271 const ConstEqTy::data_type* T = state->get<ConstEq>(sym);
272 // See if V is present in the EQ-set.
273 return T ? **T == V : false;
276 /// Scan all symbols referenced by the constraints. If the symbol is not alive
277 /// as marked in LSymbols, mark it as dead in DSymbols.
278 const GRState*
279 BasicConstraintManager::RemoveDeadBindings(const GRState* state,
280 SymbolReaper& SymReaper) {
282 ConstEqTy CE = state->get<ConstEq>();
283 ConstEqTy::Factory& CEFactory = state->get_context<ConstEq>();
285 for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
286 SymbolRef sym = I.getKey();
287 if (SymReaper.maybeDead(sym))
288 CE = CEFactory.remove(CE, sym);
290 state = state->set<ConstEq>(CE);
292 ConstNotEqTy CNE = state->get<ConstNotEq>();
293 ConstNotEqTy::Factory& CNEFactory = state->get_context<ConstNotEq>();
295 for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) {
296 SymbolRef sym = I.getKey();
297 if (SymReaper.maybeDead(sym))
298 CNE = CNEFactory.remove(CNE, sym);
301 return state->set<ConstNotEq>(CNE);
304 void BasicConstraintManager::print(const GRState* state, llvm::raw_ostream& Out,
305 const char* nl, const char *sep) {
306 // Print equality constraints.
308 ConstEqTy CE = state->get<ConstEq>();
310 if (!CE.isEmpty()) {
311 Out << nl << sep << "'==' constraints:";
312 for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I)
313 Out << nl << " $" << I.getKey() << " : " << *I.getData();
316 // Print != constraints.
318 ConstNotEqTy CNE = state->get<ConstNotEq>();
320 if (!CNE.isEmpty()) {
321 Out << nl << sep << "'!=' constraints:";
323 for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) {
324 Out << nl << " $" << I.getKey() << " : ";
325 bool isFirst = true;
327 GRState::IntSetTy::iterator J = I.getData().begin(),
328 EJ = I.getData().end();
330 for ( ; J != EJ; ++J) {
331 if (isFirst) isFirst = false;
332 else Out << ", ";
334 Out << (*J)->getSExtValue(); // Hack: should print to raw_ostream.