Added example for ARB shaders, so you don't have to REQUIRE opengl 2.0.
[cl-glfw/dh.git] / cl-glfw-opengl-version_1_3.asd
blob48efbbd9a4a99c6c721c6027262b22f35cb57629
2 (defpackage #:cl-glfw-opengl-version_1_3-system (:use #:asdf #:cl)) 
3 (in-package #:cl-glfw-opengl-version_1_3-system) 
4 (defsystem "cl-glfw-opengl-version_1_3" :description
5  "cl-glfw's cl-glfw-opengl-version_1_3 Binding" :author
6  "Generated by cl-glfw's /home/bill/programming/cl-glfw/generators/make-bindings-from-spec.lisp"
7  :license "Public Domain" :depends-on ("cl-glfw" "cl-glfw-opengl-version_1_2")
8  :components ((:module "lib" :components ((:file "opengl-version_1_3")))))