1 #ifndef PLUGINVCLIENT_H
2 #define PLUGINVCLIENT_H
5 #include "maxbuffers.h"
6 #include "pluginclient.h"
9 // Maximum dimensions for a temporary frame a plugin should retain between
10 // process_buffer calls. This allows memory conservation.
11 #define PLUGIN_MAX_W 2000
12 #define PLUGIN_MAX_H 1000
16 class PluginVClient
: public PluginClient
19 PluginVClient(PluginServer
*server
);
20 virtual ~PluginVClient();
22 int get_render_ptrs();
23 int init_realtime_parameters();
24 int delete_nonrealtime_parameters();
26 // Replaced by pull method
28 * void plugin_process_realtime(VFrame **input,
30 * int64_t current_position,
33 // Multichannel buffer process for backwards compatibility
34 virtual int process_realtime(VFrame
**input
,
36 // Single channel buffer process for backwards compatibility and transitions
37 virtual int process_realtime(VFrame
*input
,
40 // Process buffer using pull method. By default this loads the input into *frame
41 // and calls process_realtime with input and output pointing to frame.
42 // start_position - requested position relative to frame rate. Relative
43 // to start of EDL. End of buffer if reverse.
44 // sample_rate - scale of start_position.
45 // These should return 1 if error or 0 if success.
46 virtual int process_buffer(VFrame
**frame
,
47 int64_t start_position
,
49 virtual int process_buffer(VFrame
*frame
,
50 int64_t start_position
,
54 // Called by plugin server to render the GUI with rendered data.
55 void plugin_render_gui(void *data
);
56 virtual void render_gui(void *data
) { };
57 // Called by client to cause GUI to be rendered with data.
58 void send_render_gui(void *data
);
59 virtual int process_loop(VFrame
**buffers
) { return 1; };
60 virtual int process_loop(VFrame
*buffer
) { return 1; };
61 int plugin_process_loop(VFrame
**buffers
, int64_t &write_length
);
63 int plugin_start_loop(int64_t start
,
67 int plugin_get_parameters();
69 // Called by non-realtime client to read frame for processing.
70 // buffer - output frame
71 // channel - channel of the plugin input for a multichannel plugin
72 // start_position - start of frame in forward. end of frame in reverse.
73 // Relative to start of EDL.
74 int read_frame(VFrame
*buffer
,
76 int64_t start_position
);
77 int read_frame(VFrame
*buffer
,
78 int64_t start_position
);
80 // Called by realtime plugin to read frame from previous entity
81 // framerate - framerate start_position is relative to. Used by preceeding plugiun
82 // to calculate output frame number. Provided so the client can get data
83 // at a higher fidelity than provided by the EDL.
84 // start_position - start of frame in forward. end of frame in reverse.
85 // Relative to start of EDL.
86 // frame_rate - frame rate position is scaled to
87 int read_frame(VFrame
*buffer
,
89 int64_t start_position
,
93 // Called by Playback3D to run opengl commands synchronously.
94 // Overridden by the user with the commands to run synchronously.
95 virtual int handle_opengl();
98 // Called by user to allocate the temporary for the current process_buffer.
99 // It may be deleted after the process_buffer to conserve memory.
100 VFrame
* new_temp(int w
, int h
, int color_model
);
101 // Called by PluginServer after process_buffer to delete the temp if it's too
105 // Frame rate relative to EDL
106 double get_project_framerate();
107 // Frame rate requested
108 double get_framerate();
110 int64_t local_to_edl(int64_t position
);
111 int64_t edl_to_local(int64_t position
);
113 // ======================== Non realtime buffer pointers =======================
114 // Channels of arrays of frames that the client uses.
115 VFrame
***video_in
, ***video_out
;
117 // point to the start of the buffers
118 ArrayList
<VFrame
***> input_ptr_master
;
119 ArrayList
<VFrame
***> output_ptr_master
;
120 // Pointers to the regions for a single render.
121 // Arrays are channels of arrays of frames.
122 VFrame
***input_ptr_render
;
123 VFrame
***output_ptr_render
;
125 // ======================== Realtime buffer pointers ===========================
126 // These are provided by the plugin server for the opengl handler.
132 double project_frame_rate
;
133 // Local parameters set by non realtime plugin about the file to be generated.
134 // Retrieved by server to set output file format.
135 // In realtime plugins, these are set before every process_buffer as the
138 int project_color_model
;
139 // Whether user wants floating point calculations.
141 // Whether user wants alpha calculations.
143 // Whether user wants pixel interpolation.
144 int use_interpolation
;